Everybody's favorite game jam is back! TINS 2022 will be held on August 5-8
Go ahead and sign up right away:
I'm doing lots of stuff in the background to make the competition shine. It's all still a work in progress at this point, and I might not get everything done. But I'll try.
I'd like the compo to be easy to get into. This also means the standard rules shouldn't be too complicated. The "code re-use" rule was the result of a debate that is not super relevant anymore. So I'm scrapping the two week lead time for code re-use: you can use any code that's publicly available, even if you released it just before the competition starts.
Tracking multiple uploads
Mark suggested to allow some extra time for porting the game to different platforms after the competition ends. I think this is a good idea. We've always allowed post-competition bugfixes, and porting a game is just an extension of that. But what would be really nice to have is a way track multiple uploads - during and after the competition. So I'm extending the site for that.
There will be prizes again this year. I'm working on a special new T-shirt design to make up part of the prize pool.
I'm working on a web interface to let everybody rate the rules in the rule-o-matic. So far I've converted all the rules into a database. Next (as soon as the web interface is done) I'll let everybody submit ratings.
I want to rate rules on two dimensions: "interesting", and "challenging". Interesting is how good a rule is. Rules that are somehow not interesting (boring, cliche, confusing) will be excluded. So low "interesting" ratings is bad. Challenging is different. Challenging is how hard a rule is, ranging from 'I can do that in my sleep' to 'pretty much impossible' Challenging is neither good nor bad (although I'll filter out rules that score close to impossible for everyone). For each roll of the rule-o-matic, I'll pick a mix of one challenging rule and several non-challenging rules.
So yeah, please sign up! It will be fun!
In the mean time, I have some features to implement...