I has been a while
larienna

I have been here many years ago, and since I want to create/finish a project with allegro that was started many years ago, I might need to ask eventually for help and ask on the forums. So I though of comming back.

The problem is that I was not really sure if the forums were still active. Many of the forums had little or no thread, and much of the website have not been updated for a while. But there seems to be some recent threads, so I guess there are still people here.

As for me, since my project required simple 3D polygons in Allegro 4 and since it's not a touch/mouse based game, going with SDL or LibGDX is not an option. (Ok, it could work with libGDX, but I'll have to recode everything since it's not in C).

See you around.

Edgar Reynaldo

Welcome back!

There are still a few of us kicking around here.

The more the merrier!

RmBeer2

Hello, you're always welcome!
If you have any problem, don't hesitate to ask. :)

What other forums do you visit? If the question doesn't bother you. I'm curious if there are other sites where Allegro is talked about. ;D

Mark Oates

Yea, stuff still happens around here. Would love to hear more about what you're working on. :)

Kevin Adrian

Welcome back, larienna! :)

Some are still active here. As far as I can tell all questions posted in the forums here received helpful answers.

William Labbett

I'm sort of here. Struggling with conceptual work so not participating much.

Edgar Reynaldo

Post more drarings Simon cough William cough

GullRaDriel

Welcome back ! 8-)

amarillion

This is the forum that refuses to die...

Peter Hull

This is the forum that refuses to die...

Instead, it is aging like fine wine.

Welcome back Larienna, did you ever make the Ouya game you were talking about?

Mark Oates

Instead, it is aging like fine wine.

Agree :)

William Labbett

Don't feel bad about taking over this thread as noone seems to be posting on it anymore. Pictures were requested of me. Here's a couple of recent black and white ones :

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Mark Oates

Here's a couple of recent black and white ones

Heeey 🧐🙂🤔. Those look nice. I like the contrasts, I feel like that's a new style/technique for you.

William Labbett

Thanks Mark. Yes, I feel like I made a personal breakthrough with those. Glad yo like them.

Kevin Adrian

@William Labbett

those drawings are looking awesome!

larienna

Thanks for the feedback. Long post ahead

I generally hang out on "Board Game Geek", "Video game geek" and "Board game designer's forum". I have been working on Board game design a lot, but I have not released anything ground breaking: Fallen Kingdoms, and Eldritch Express.

I did not dislike my experience, in fact I learned more about game design while making board games than video games. So I would recommend it to others, but if I knew I would come back to video games, I would have came back sooner and save me some frustration.

Now I was not sure which direction to go. I had different options: Android development with LibGDX, java and/or Kotlin to make touch based strategy game. One project was to convert Unciv as WizCiv, a master of magic clone. But I kind of started to hate java in the recent years, while gaining more love for plain C. I hope I like Kotlin more

The second option was to create more NES style games with maybe an engine like ORX that look interesting. Allowing me to code in C console like game.

But I have that project that is cursing me for like almost 20 years: Wizardry Legacy.

The game is "working", it does not have any "fun" adventure, and it's coded very ugly (I think I what they call Megamoths). I started to do an uncplusplusification of the project, since I now officially hate C++ and object oriented programming. I made some progress but I expected another 2 years of work before making it complete.

Since many mechanics where modified from the original, and since I had new rogue-like game ideas to add to the game, I was thinking in making a commercial game instead under a different name because the game would be divergent enough to stand on it's own

Since I did not want to close completely the source code, I decided to extract and publish the 3D maze engine plus the menu system as open source because those parts could have potential applications in other software. Then the rest will remain closed source.

Not sure if it's a good idea to push that project to completion, considering it's way more work than small android games, at least it will keep my mind busy during the pandemic.

If you are interested, I made a survey about the new project where I gather some comments. There is a link on the front page of my Wizardry Legacy website:

http://wl.lariennalibrary.com/

Else, I am currently rebuilding the 3D maze engine with new code using real polygon projection supplied by allegro. Which is something I was not using in the old engine. The project is called "mapper" and it's on git:

https://gitlab.com/larienna/mapper

I recently had issues with the handling of the joystick axis. I'll post tomorrow about it.

Thread #618431. Printed from Allegro.cc