The game is progressing. The most time consuming part is play testing. And sometimes I forget that I am testing and I spend way to much time just playing for the fun of it. Is that wrong? Anyway, as far as I can think all that is left to do is the game panel and all of its functionality as well as add some music and sound effects. The computers play of course can always be improved, although it is already very difficult to beat the computer, as it is. And the computer players have no concept that a non computer player even exist. One planned feature is a production bonus or handicap that the player can select from the game menu. It is a very simple game. Not anymore complex than the game of Risk.
This is how an origin and destination star is selected. Window screen capture does not capture the mouse pointer.
Then after one left clicks on Beemim the send ships panel pops up.
Be careful if "No Retreat" is highlighted in red as one might be sending a fleet to their destruction for no good reason.:'(
That is all one needs to play the game. The only other panel that can be brought up by right clicking on a destination planet is the standing orders panel. If ships on the origin is greater than a set amount then a set amount of ships are sent automatically. And also a "bump" amount can be set to increase the threshold for sending. One cool feature is that ships can be sent to another player's star to help them out.