I've been working on a silly little toy. I made a lighting demo.
Here's a screenshot:
Here's a GIF (I don't know if it will work):
(Here's a direct link: https://i.imgur.com/iokxEm4.gif)
There's an 'ambient' light in the middle of the area and a light in the lower-right hand corner.
It should run just fine. I've tested it on FreeBSD via Wine and Windows 10. It may work on Linux without Wine, but I don't know how Mono works on Linux. I included the so files anyway.
I'm looking for general feedback about how it looks. Pay attention to the lighting on the little knight. When he rotates, it's not a simple flip...
This demo shows off: 1) lighting 2) procedural terrain 3) vector graphics. There's also an entity-component-system (for rendering and updating), a simple controller system, and collision detection, but those aren't exactly visible. Pretty neat for a couple weeks of work, I think.
Download link (or click the paperclip [or do nothing, your choice]). Run 'Dormouse.Lacklore.exe' I suppose.