D-FENDER : Prototype , TowerDefense Platformer
SilverTES

Here is a more advanced prototype of my game :

{"name":"975336DFENDERscreenshot00.png","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/d\/6\/d658b8f8b7c0288dd782f53ffda9c15c.png","w":1920,"h":1080,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/d\/6\/d658b8f8b7c0288dd782f53ffda9c15c"}975336DFENDERscreenshot00.png

video

Some features added :

- Level & Enemy wave defined in a JSON file.
- GameState & Menu + Customisable GUI (Possible to change skin in realtime).
- GamePad configuration.
- Specific skill for each player (Sniper, Atomiser, ...).
- Players get damage by enemies if they touch them.
- Other things I forgot.

Some problems persist :

- when I use Vsync, I have a little lag,
- when I use Allegro5 timer method for fps limitation, I have screen tearing/stuttering.
- When I use Allegro5 Joystick input, there are disturbing lag whatever the method I do (event or read joystate directly).

But overall the game run fine ;).

Eric Johnson

D-FENDER looks like a lot of fun! I know my brother especially would enjoy playing it (he's a big fan of tower defense games). :D

When will the game be available for the public to try out?

Neil Roy

Looks good, nice job!

SilverTES

Thanks ^^.

I need to make a more userfriendly menu especially for the controller setting.
Anyway, thank you for your interest.

Here is a more long video I record with other players(my family), I think it's a good overview of the :

video

Some artworks :
{"name":"Jumper.png","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/9\/f\/9f83aad3a66baeaec2a8c335c76989e0.png","w":536,"h":634,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/9\/f\/9f83aad3a66baeaec2a8c335c76989e0"}Jumper.png{"name":"Destroyer.png","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/c\/2\/c2c1f9f25b87235228dae9f0066910a3.png","w":878,"h":932,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/c\/2\/c2c1f9f25b87235228dae9f0066910a3"}Destroyer.png{"name":"Thunder.png","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/f\/d\/fda738be249b727a6723924aa7ac09d8.png","w":712,"h":1269,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/f\/d\/fda738be249b727a6723924aa7ac09d8"}Thunder.png
{"name":"sniper_color.png","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/f\/0\/f05f98d8447697816e080acb7d67c4ca.png","w":1280,"h":720,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/f\/0\/f05f98d8447697816e080acb7d67c4ca"}sniper_color.png

Neil Roy

Nice. By the way, if you use square brackets around Youtube links, it will show the video in your message

You type this...
[https://www.youtube.com/watch?v=Pd8XDpD7EO0]

It will show up like this...

video

Edit: Just checked that video out, that gets crazy near the end! Nice idea for a game.

SilverTES

Oh, thanks for the tips :)
Yeah, it's near the end, but it more complicate to polish a game even a playable demo for simple user.

Thread #616988. Printed from Allegro.cc