Edit: Totally stupid me, when I wrote this post, and looking again in the MakeFile, I have commented out the allegro libraries, but still I wonder if it would work, I crashed the simulator now because I of allegro or me did some wonky-bonky with the game-engine.
Okay, this may sound far-fetched, but it would help alot if it would work, as for me, Allegro is so intuitive.
I guess it may open a big can of worms, if it would possible to do it.
I'm currently planning to develop a plugin for a flight-simulator, X-Plane for this instance, which is mainly using opengl, i.e. to draw on windows and more.
Though learning OpenGL is quite a big task, i.e. I want to draw text with fonts, draw primitives and so on.
Actually I made some primitive drawing functions my self in OpenGL, i.e. drawing circles, outlined or filled, though surly they are very far from optimized.
The biggest thing I miss is to be able to draw some text, and allegro accomplishes this feature very well.
Anyway, is it possible to bake allegro in a plugin like this? I've been trying, but it seems al_init function fails with an error that 'atexit' does not exist. Then I've been using the al_install_system function instead, but then al_create_bitmap gets undefined aswell (even though I've the headers and linking done correctly, I hope).
Maybe there is something I missed in the makefile, I will attach it to this post. Or maybe I just should go abort, and try to learn OpenGL (with the horror of drawing text).