Hey Everybody. I'm looking for some input.
I've mentioned before that I would like to organize TINS 2017 (You know, the 72h hour Game Jam), somewhere in September-October.
Over the years, the number of participants has slowly waned, from over 20 entries at the start to about 10 entries last year. TINS is always fun to do, and I think it would still satisfying to organize a compo even if it has only 5 participants. But it's becoming a problem that with fewer participants, it's getting more likely that I win myself, which I don't want.
At the same time, similar Game Jams like Ludem Dare are more popular than ever. Clearly, the demand is there.
I think one part of the problem is marketing. I could probably do more to get the word out. Any ideas here are most welcome. Another problem might be that perhaps Allegro itself is getting in the way. While Game Jams are increasing in popularity, Allegro isn't. Or maybe the requirement that you have to publish the source code keeps some serious entrants from participating.
So I'm seeking some input. How would you feel if I changed the rules and...
Drop the source code requirement.
This could take various forms. For example, to keep the spirit of Allegro alive, we could have separate rankings for allegro/non-allegro games.
These are all just ideas at this point. I'm looking for ways to keep TINS alive and future-proof. But if the changes are not palatable to TINS veterans, then I probably won't change anything at all.