When trying to build for IOS on OSX via the command-line I'm getting the following error:
In file included from /Users/john/Documents/Git/allegro/allegro/include/allegro5/allegro.h:73:
/Users/john/Documents/Git/allegro/allegro/include/allegro5/platform/alosx.h:37:12: fatal error: 'AppKit/AppKit.h' file not found
#import <AppKit/AppKit.h>
I'm building via the commands given in the README_iphone.txt from Git (just cloned from master last night):
(Simulator)
cmake -DCMAKE_TOOLCHAIN_FILE=../cmake/Toolchain-iphone.cmake -G Xcode \
-DIOS_PLATFORM="iphonesimulator" ..
xcodebuild
(IOS)
cmake -DCMAKE_TOOLCHAIN_FILE=../cmake/Toolchain-iphone.cmake -G Xcode \
-DIOS_PLATFORM="iphoneos" -DWANT_EXAMPLES=off -DWANT_DEMO=off -DWANT_TESTS=off ..
xcodebuild
I'm aware that AppKit is for OSX and UIKit is for IOS, but why is it trying to pull from OSX?
I also tried the XCode project, it starts with giving me errors like: "OpenGL/OpenGL.h" not found in allegro_opengl.h. I'm basically getting OpenGL errors all over the place, I tried manually symlinking files into /usr/local/include/(GL | OpenGL) to the OpenGL headers on my system and it failed.