Cheers. Here ya go. If you have any problems with it let me know and I'll fix 'em lickety split.
Thanks a lot, that was fast!
Anyhow, I recompiled my Deluxe Pacman 2 game using it, both debug and release versions were statically linked and worked perfectly.
I think there may be a slight increase in speed with this version I noticed, at least over what I had installed, which I think was 5.1.11 if I recall.
One problem (if it is a problem?) that I still notice is that when I run my game with DirectX mode, I get around 400fps (should be faster, but that's my fault). Anyhow, when I switch it to use OpenGL instead, it gets half that, or around 200fps, that seems like quite a difference. I was under the impression that the two should be close to the same. I am running Windows 7 - 64bit with latest drivers (nVidia GTX650). I don't suppose anyone has figured this out yet?
I noted this a few versions ago. I am happy to run with DirectX, and I can most definitely speed my game's frame rate up (I plan to do that soon) but I still wonder if I ever recompile it for Linux or some other platform with opengl, how well it would do.
I also noticed that my frame rate gradually climbs. It done that with 5.1.11, with this version it climbs a little faster. Starts out around 350, climbs to over 400. I use the same frame rate code so I doubt it is that (though I will double check it). Just seems odd, and quite a difference.
Oh, do I still need to use "libgcc_s_dw2-1.dll" and "OpenAL32.dll" with this?