Alright, here's some Rule-O-Matic produced rules combined with the Ludum Dare theme(s):
Two button controls! Growing!
There are 2 technical requirements:
The game must have a final boss to defeat. This does not limit you into an adventure or action game! Even Tetris Attack featured "bosses" of sorts.
Just a minute
The main gameplay must take exactly one minute to complete, whether the player(s) win or lose.
There are 2 artistic requirements:
It doesn't matter what the idea is, but the program should stamp it in at every available moment, or let it sub-consciously sift into the user's mind. The more complicated idea the better. The more effective the better. Please make note of what you are trying to bring over, so it is verifiable.
The game must continually change its visuals - distorting, changing colour, or changing the shape of playfield altogether - the more creative you get, the better.
There is 1 bonus rule:
Act of Politician
Hide your incompetence! If one rule is too tough for you, omit it by putting in a distraction that kicks donkeys. F.i. if one rule says you must have a high score table, you should make the UI look like if there was one, but when game ends, interrupt everything with lots of eye candy and great music. Or with a neat bonus mini game.