Hey Peter ! Thanks for your support !
Unfortunately concerning Cipher Pusher, I’ve not worked on a preview/trailer yet. I’m hoping to work on this in May. Thanks for your patience!
By the way, I will post some other videos soon: the first one will be about my first Space Invader clone (2000) and the other one will be about my Pacman clone (2001) (the one you helped me to deal with some Allegro v3.12 .DAT files, yes that thread, and thanks again for your help on that subject)
And here comes the first video:
This is my first Space Invaders clone made with Allegro 3.12 (DOS,2000)... That was great to learn gamedev... in 256 colors
(At that time I didn't connect with allegro.cc community but the documentation was good enough to try.learn by myself.)
Back in 2016 I still had fun recording that video.
IMHO, game design means sometimes cutting off and keeping the best. (at least, what it seems to be the best...)
Sometimes you need to simplify glyph reading when it's too complex. That's also part of game design. So goodbye to these glyphs.
Exhibit public iterations proved nuances were way too much subtle (or complicated) in my ACTION/PUZZLE context. In the next iteration these glyphs will be replaced and it will be easier to read (but I can assure you I won't decrease the game difficulty or complexity).
I'll be at InsaLan (Rennes, France) FEB 5-6-7 for more Cipher Pusher ACTION/PUZZLE Playtest! -- Feel free to come and push some blocks!... and discuss about Game development.