Why? Could you imagine a case where you'd want to scale a 16x32 pixel sprite more than 255 times!?
As an example, here is the command to draw and then the output...
Nevermind. I feel dumb hahaha. I forgot that half y of the image is transparent on most of the sprites, so it just looked off by that much. I'll probably store these all in a structure during loading so I don't have to do stretching every draw cycle. Thanks all.