Library: https://sourceforge.net/projects/alleg/files/allegro/5.0.10/
Manual (.PDF): http://cdn.allegro.cc/file/library/allegro/5.0.10/allegro-5.0.10-manual.pdf
The main developers this time were: Trent Gamblin, Paul Suntsov, Peter Wang. 
Changes from 5.0.9 to 5.0.10 (June 2013)
===========================================
Core:
- Register system interface even if no display driver available on Windows.
Displays:
- Don't crash in al_create_display if there is no display driver.
- Don't crash at shutdown if there is no display driver (Windows).
- Don't fail init if both D3D, GL drivers unavailable (Windows).
- Run fullscreen toggle on main thread (OS X).
- Destroy the backbuffer bitmap when destroying the display (OS X).
- Switch to new NSTrackingArea API (OS X).
- Check availability of fullscreen button on window frame at run-time (OS X).
Graphics:
- Add ALLEGRO_SRC_COLOR, ALLEGRO_DEST_COLOR, ALLEGRO_INVERSE_SRC_COLOR, ALLEGRO_INVERSE_DEST_COLOR blending modes (initially by Jon Rafkind and Elias Pschernig).
- Let al_destroy_bitmap implicitly untarget the bitmap on the calling thread.
- Use memory bitmap drawing when either bitmap is locked (OpenGL).
- Add const qualifiers to glUniform*v() functions (Aaron Bolyard).
Input:
- al_set_mouse_xy on Windows resulted in the mouse getting set to the wrong position in windowed modes.
- Scale the user supplied mouse cursor if it's too big (Windows).
- Fix mouse warping on OS X.
- Fix mouse warping in Linux evdev mouse driver.
Audio addon:
- pulseaudio: Use smaller buffer size by default, and make it configurable.
- pulseaudio: Clean up state transitions.
- Fix looping in Ogg Vorbis stream (Todd Cope).
- Enable the use of the unpatched DirectX SDK to build Allegro with MinGW.
Color addon:
- Fix al_color_rgb_to_html blue component (Jeff Bernard).
Font addons:
- Make al_init_ttf_addon return true for subsequent calls.
Primitives addon:
- Disallow 3 component vectors for ALLEGRO_PRIM_TEX_COORD.
- Check that the vertex declaration is valid before creating it.
- Respect filter settings of textures in the D3D backend.
Build system:
- Do not install most internal header files.
- Do not search for and link with unneeded X libraries.
Examples:
- ex_audio_timer: New example.
Other:
- Minor fixes.
- Various documentation updates.
- A lot of code refactoring.
You realize this happened in june right?