I'm happy to announce Dune Dynasty v1.1.
Dune Dynasty is a continuation of the classic real-time strategy game Dune II by Westwood Studios. It is not a remake. It builds upon the original game engine as reverse-engineered by the OpenDUNE project.
Dune Dynasty features these modern enhancements:
Runs natively on Linux and Windows (OpenGL required)
High-resolution graphics, including zooming
Multiple unit selection with control groups
New build queue interface
Rally points
Multiple sound channels
Plus:
Emulated Ad-Lib sound and music playback
General MIDI playback using FluidSynth
Bug fixes
Smoother unit animation
Brutal AI mode
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Source code is available, and Windows binaries are provided.
You will need the *.PAK data files from the EU v1.07 release of Dune II.
SourceForge download page: http://sourceforge.net/projects/dunedynasty/files/
Depot page: http://www.allegro.cc/depot/DuneDynasty
Even after all these years, Dune II has a certain, difficult to define charm that other RTS never managed (largely, at least).
Are there plans for replacing the original data files with free ones?
I don't plan on replacing the original data files. It wouldn't be hard to load and use a different sprite sheet, but redrawing the graphics would take some work.
Looks nice, been a while since I played DUNE II. I may check it out.
How many sprites are there?
There are about 1000 sprites in the game (excluding palette swaps), plus about 100 background images and animations. So there aren't actually THAT many sprites, but
still too many for me to undertake.
Feel free to make replacement sprites though, double- or triple-size ones even, and I'll add in support for them.
And the music and sound effects and campaign scripts and portraits and cinematics and the intro.. all theoretically replaceable or droppable, but you wouldn't be left with Dune.
No, it'd be FreeDune.
Just like OpenTTD. It took a long time, but they finally replaced everything.
And they have about ten times more features than the original game.
Which, you know, makes it a much lamer.