Play sound from file in memory
I'm using miniz to load files from a .zip archive into memory. I'm hoping to put my resources in this .zip and distribute it alongside my program. My question: Is it possible to use Allegro to play a sound file stored in memory, or will i have to resort to a separate audio library?
Allegro already supports loading files directly from zip files using the PhysFS addon... if you stick with miniz, however, you can use the memfile addon and then use the loading functions with the _f suffix.
PhysFS seems too big and complicated... I think i'll use memfile and al_load_sample_f(). Thanks So if i load the file into memory, will al_load_sample_f() duplicate it, or just read from what i've already stored?
So if i load the file into memory, will al_load_sample_f() duplicate it, or just read from what i've already stored?
It will duplicate it (because it needs to decode it into the format Allegro uses to play sounds). If you don't want to duplicate, then look into the streaming API, e.g. al_load_audio_stream_f.
Thread #610861. Printed from Allegro.cc
You can stick with miniz and al_load_audio_stream if you set up your own fshook driver.
PhysFS seems too big and complicated...
Um, its like two or three PhysFS calls, and one allegro_physfs call. It's pretty easy, and you can stick things in zip files.