"FROM MY COLD DEAD HANDS !!!"
Aside from the lookup tables for the trig functions, this can't be using up much space. How much compared to pulling in the libC math library?
Seriously, 1 sprite takes up more resources than these functions. What are we really talking about here?
I submit, that if you're app is so pressed for memory you need to drop fixed-point math, then I say you are EXACTLY the person who should be seriously considering fixed-point math.
It's beautiful for optimizing tight math loops where you need decimal precision
in you rendering code.
It's already part of 5.0 API.
Fixed point math was up saving me cycles last night! Where were you?
liquored up, and out trolling for anonymous sex! That's where.
YOU should be on trial, not fixed-point math.
Leave fixed-point math alone !!!
The defense rests.