Cool thanks, and what do you mean by allegro_suggest, how do I do it that way, thanks.
Did allegro 4 have antialias, i'm learning about soo many cool things about allegro 5
I see what you mean by allegro suggest, nvrmnd
His next line has the ALLEGRO_SUGGEST. Just have the first line but switch the last argument.
I'm not sure if its working, when I call allegro_suggest using both functions above, the program dosent start, it fails(no errors) to create the display window.
I am calling it before display is created. When I call allegro_require on both functions it creates the display window but i'm not sure if its actually working, i'm trying to see now if I can notice a difference with it on and off.
I there antialiassing options for allegro 4.4?
Does it applies only to ttf and text, or can it also be used for bitmaps?
Some TTF add-ons for Allegro 4 support anti-aliasing. There are also add-ons to handle anti-aliased bitmap drawing. You can find these in the Libraries section of this site.
Are you saying this antialias in 5.0.6 is only for text?
No. larienna asked about anti-aliasing with Allegro 4. In A5, anti-aliasing affects everything if you have it enabled.
I'm thinking maybe my lenovo laptop does not support msaa. But I tried the game on my desktop which I know supports msaa because I've played MW2 on it with AA settings and I've played Crysis on my desktop with AA on. It fails to create the display also when I run it on my desktop, nothing happen I double click the exe.