http://sourceforge.net/projects/alleg/files/allegro/5.0.4/
Changes from 5.0.3 to 5.0.4 (August 2011)
=========================================
The main developers this time were: Trent Gamblin, Matthew Leverton,
Elias Pschernig, Jon Rafkind, Paul Suntsov, Peter Wang and torhu.
Core:
- Restore searching of directories on PATH for DLLs to load on Windows.
- Fix crash on shutdown in headless Unix environment (no X11 display).
- Change all instances of al_malloc + memset(0) to al_calloc.
Graphics:
- Save memory in OpenGL case by freeing bitmap memory after uploading a
texture. Use a temporary buffer when converting lock buffer back to native
texture format.
- Don't release or refresh memory or sub-bitmaps when D3D device gets
lost/found.
- Do not set D3D sub bitmaps to modified when first creating them. This can
cause major slowdowns when creating a lot of sub-bitmaps and is likely
responsible for slow font performance/startup when using D3D.
- Fix incorrect number of display formats in D3D (tobing).
- Honor ALLEGRO_VSYNC in the WGL driver.
- Make titlebar icons the right size on Windows.
- Fix typo causing weird results of al_get_monitor_info on X.
- Don't setup FBO for a sub-bitmap whose parent is locked.
- Specialise ADD/ONE/INVERSE_ALPHA blend mode software scanline drawers.
- Toggle ALLEGRO_VIDEO_BITMAP flag off when creating a memory bitmap (both
bits were previously on).
- Add null bitmap assertion to al_clone_bitmap.
Input:
- New system for mapping extended keys in Windows keyboard driver.
Mainly for getting the same keycode for numpad keys independently of the
state of Num Lock.
- More reliable updating of the toggle modifiers in Windows keyboard driver
(Num Lock, Caps Lock, and Scroll Lock).
Timers:
- Fix race conditions when starting timers from different threads.
Audio addons:
- Don't mix into a global temporary sample buffer, causing noise when two
separate mixers are trying to run in parallel.
- Make it possible to start/stop an audio stream which is attached to a voice.
- ALSA voices could not be resumed after being stopped, because the
update threads quit as soon as a voice is stopped.
- OpenAL backend did not handle the case where _al_voice_update returns less
than a full buffer.
- Attempt to load FLAC and Vorbis DLLs only once to avoid Windows popping up
too many error windows.
Native dialogs addon:
- al_show_native_messagebox() on Windows: add UTF-8 support; show heading;
show information icon by default.
TTF addon:
- Reduce memory usage.
- Don't make multiple passes over strings when computing text dimensions.
Build system:
- Make sure static builds on Windows never use DLL_TLS (Zac Evans).
- Made compilation possible with different combinations of Xinerama,
XF86VidMode, or Randr being present.
- cmake: Use find_path HINTS instead of PATHS in our DirectX SDK scripts.
- cmake: Search for D3DX9 once instead of multiple times (John-Kim Murphy).
- cmake: Find FLAC/Ogg/Vorbis libraries under the names generated by the
official MSVC project files.
- Include zlib.h explicitly for libpng 1.5.
Examples:
- Add multisampling to SPEED example. Change examples to use ALLEGRO_SUGGEST
for multisampling.
- Include the font for speed.app under OSX within the bundle so it can be run
by double clicking.
- Use default blending/pre-multiplied alpha in ex_blend2.
Other:
- Various documentation updates.
- Fix minor memory leaks.
Bindings:
- Better way to make the Python wrapper work with both Python 2 and 3.
- Include Windows-specific functions in the Python wrapper.
MD5SUMS 05a03e2eb0dc99e977c356a8db2f0b3e allegro-5.0.4.7z e2e314ee7116c7efddd0497d6c885e46 allegro-5.0.4.tar.gz 0decad1bfdfc9541acb2ba3544e5211a allegro-5.0.4.zip
Thanks. Downloading.
Is there a guide to compiling it under windows with mingw? I really wan't to learn how to compile it under linux and windows at the end
Is there a guide to compiling it under windows with mingw?
It's really simple and it's in the installation docs.
Create a folder named build
From the build folder type:
cmake .. -G "MinGW Makefiles"
Run mingw32-make
Run mingw32-make install
Do note the array of dependencies needed for it to properly compile. You need to have libraries like FreeType, libpng, libjpeg, zlib, libvorbis and a few others. Otherwise you wont get many of the addons.
Thanks guys, I shall look on the wiki now and if it looks short then I shall do it tonight. If it looks like it might take a few minutes to get everything ready then I'll have to leave it till the morning.
Edit: Looks like I will have to wait for someone to compile it for MingW as the wiki is a guide for Visual Studio and I cannot find certain libs and dll's needed.
I think the wiki needs an update for mingw users too
And there it comes. Build for Windows is available to download:
allegro-5.0.4-mingw-3.4.5.7z
allegro-5.0.4-mingw-4.2.1-sjlj.7z
allegro-5.0.4-mingw-4.4.0.7z
allegro-5.0.4-mingw-4.5.0.7z
allegro-5.0.4-mingw-4.5.2.7z
allegro-5.0.4-msvc-10.0.7z
allegro-5.0.4-msvc-8.0.7z
allegro-5.0.4-msvc-9.0.7z
Thanks Michał Cichoń 
Edit: I seem to have this problem "D:\Programming\allegro-5.0.4\lib\liballegro-5.0.4-static-mt.a(wsystem.o):wsystem.c|| undefined reference to `PathFindOnPathA@8'|"
mingw 4.5.2
Edit: I seem to have this problem "D:\Programming\allegro-5.0.4\lib\liballegro-5.0.4-static-mt.a(wsystem.o):wsystem.c|| undefined reference to `PathFindOnPathA@8'|"
You need to link to Shlwapi.lib .
jmasterx is right, this is brand new A5 dependency on Windows.
Ahh, It works now. Thanks guys
Nice! 
TTF loading really seems to be a lot faster now. I wonder, if the missing set_window_title() UTF-8 support was fixed. In the Changelog it only mentioned UTF-8 for dialogs. Guess not yet.