
Hello everyone, I know I havent post for a long time, but here I go.
Rabbitz is a game project that I and 2 friends are working on.
Its a side-scrooling game, which the player is a crazy pink( dont ask me why)rabbit
that have to protect his planet from invaders. I can't say a lot more about the history cause I don't wanny spoil the history. kkkk
Up to now the development is going very well. I'm developming a framework to help me with the common tasks, like make animations, spritepacks, import tile-sheets, and so on.
To present something, I've made a video of the first version of the game, using the older framework in c, now its all in c++. This video is old, and its lagged, my video recorder is a pain. There arent any enemy or itens colision in this video.
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Here I go:
http://www.youtube.com/watch?v=sULe7ijqj7E
this video is a demonstration of the spritePack and AnimationPack editor of the frameWork.
http://www.youtube.com/watch?v=keFAY8oHwsw
Some animations are been remade, so wait for better things.
Waiting for your coments and opnions.
Thanks in advance.;D
PS: the framework will be released as open-source, the same way as the game.
It looks nice
, got to test it
I can't say much but it certainly looks like a lot of fun.
It reminds me of Bubsy Bobcat. Cool stuff!
Seems nice.
The graphics are real good too. Did you design them?
I'm not that much into jump'n'runs so I can't comment on the gameplay.
But I really like the sprites. It's a little bit crazy and looks like good qualitiy stuff.
The video to the editor you posted looked awesome too.
Couldn't figure out the comments because they were in spanish.
Did you use allegro's gui for the editor?
Hello everyone. Thanks for the comments.;D
I will post the beta the sonner that I can.
About the editor I made it using guichan.
But I'm changing it to qt or gtk, I'm just studying what to do. hehe
PS: the comments were in portuguese.
About the graphics: 2 friends of mine are doing the work.;D
PS: the comments were in portuguese.
Oops.. sorry! 
Gtk rocks in my opinion!
I only worked a little bit with qt... so can't really comment on that one.