Hi,
Priority: Survive is finaly completed and is released as free. You may find it in depot: http://www.allegro.cc/depot/PrioritySurvive/ . Feel free to post your comments or questions
Glad to hear these good news. I'm downloading this right now. My question is - do you plan adding skirmish or even multiplayer?
Multiplayer definitely no, its too much work. We needed this game to be completed as soon as possible to move to another project. We also don't have much spare time now.
We plan to release level editor to make skirmish possible. Still the editor will not be something nice. It's just an ugly tool we used to make levels.
Awesome. I've been waiting for the full version of this game for quite some time. The demo was very impressive, so I know this will be great.
The download is pretty slow. Would you like me to provide a mirror?
I'm downloading it now, but I'll probably be too busy to play until tomorrow or the next day.
The download is pretty slow. Would you like me to provide a mirror?
Yes, that would be helpful. Please, send me a link then, so I could add it to the distortum site.
http://solarimpact.servegame.com/files/prioritysurvive.zip
There's plenty of bandwidth for the time being, so don't be shy.
Hah, I guess it's too late to add feature suggestions... I just found some things missing in it that I sort of come to expect from strategy games.
But in any event, I really liked the presentation and already played through the first two missions. Certainly will be playing it more later on...
With just a little more work this game could easily have made a few bucks if it was released. I really enjoyed the game. Great job!
Thanks for the mirror, Elverion.
No problem. Based on bandwidth usage, it looks like it hasn't been used yet. Do you know how many downloads of your game you've had?
The game is great (other than being near impossible to beat). With a few more missions and a bigger variety of units and buildings, I'm sure you (or your team) could sell it.
I don't know how many downloads I have. I was too lazy to make any counters.
I (and my team) don't think it is so easy to sell a game nowdays. Strategy without multiplayer is something that no many people would buy.
I'll give it a try, but it will take me a few days to download it.
Strategy without multiplayer is something that no many people would buy.
Do you mean networked games or do you mean allowing multiple players on a single computer? I don't really care about MMO stuff. I've only played a few games online and they're usually full of people with cheat mods that ruin any fun that it could have been.
I mean, playing on the LAN or over the internet.
Well, I certainly don't buy games just because they have networked multi-player stuff. What I find valuable are good story lines, lots of levels with good action and a degree of skill necessary to complete the campaigns. MMO stuff is really extraneous to me. Just wanted to let you know that not everyone is concerned with having those capabilities in a game. LAN is cool, but I never use it.
I have just released an updated(bugfixed) version 1.0.2
My 34% downloaded frowns upon restarting. 
I'll start over when the mirror gets updated as I can't download files that size from the allegro.cc server due to a limitation in GetRight or php or something.
It's stored on the webzdarma.cz server, not allegro.cc
Looks nice. I'll test it when I come home.
Multiplayer definitely no, its too much work. We needed this game to be completed as soon as possible to move to another project. We also don't have much spare time now.
We plan to release level editor to make skirmish possible. Still the editor will not be something nice. It's just an ugly tool we used to make levels.
Did you plan to release the sources? Maybe somebody can write a netgame patch or a less ugly editor.
It's stored on the webzdarma.cz server, not allegro.cc
Ah, okay then. I didn't even look at the depot page but I'm downloading 1.0.2 from the webzdarma server now.
http://solarimpact.servegame.com/files/ps-1.0.2.zip
Version 1.0.2 mirrored. The older version is still there, as well.
EDIT: I'm getting about 800kb/s download from my server, and only about 100kb/s from yours. Where is it located?
WebZdarma is located in the Czech Republic. So that could be the problem in speed.
Did you plan to release the sources?
Some day, I'll maybe release them. Or at least some portion of them.
Version 1.0.2 mirrored.
Thanks again.
I didn't get to play much yet, but that opening sequence is very professional and cool!!
It took me 3 or 4 times to get the download to work.
I finished all 6 levels.
The key to most levels is cheap air power.
Its a shame they did not finish coding the game.
I've played it and the bad guys kill all my soldiers too soon. Those big bugs are hard! 
Good graphics. Good sound. Good AI (too much for me
). So, a great game.
The bugs are nothing. It's those towers that screw you over. They will take out your whole army. There is, however, one weak point to them. The shark. For whatever reason, it doesn't seem to do area damage to them. Those big bugs can't fight back at all against sharks, either, so using them is essential in later missions.
Thanks to all your comments the version 1.0.3 is out. This version only changes the data, not the engine.
1. First level is made easier
2. Flying units are more expensive (1.5x)
3. Towers have increased their attack to flying units and decreased attack to ground units
Thank you, Elverion, but it is only 17MB, while the original is 64MB. Could you please check where the problem is?
The copy on your server is only 14mb. I need a fixed copy before I can correct the mirror.
Please, try it now. To be sure I have uploaded it again and also tested in Opera and it says it is 64MB.
Ok, it's been updated. The link is the same as before.
I tried 1.02 and I like it pretty much. It's fairly difficult but you said you adjusted that for 1.03. Is there any chance you could post a link to the updated data files provided separately so I don't have to spend another 8 hours downloading it? I'll try to give a better review in a few days. Thanks.
Update
Played through the second scenario another time and managed to destroy everything except the aliens inside the unexplainable purple lightning explosion zone... I couldn't complete the level though because the nazar had all been mined up so I saved the game and sent the army into the purple lightning zone. 
It's enjoyable, the graphics are nice and it has good character. Gameplay control and explanation seems a little lacking so far though. As far as I know there's no way to set a group of troops to a shortcut selection key. The select all units on screen command isn't as handy as it could be because it selects harvesters as well. The game is in need of a manual to explain a few things but they can be learned through trial and error I suppose.
Nice graphics and good sound. I hope to see it continue to develop further.
Thanks,
Edgar.
As far as I know there's no way to set a group of troops to a shortcut selection key.
Ctrl+<number> to create group, <number> to select that group. Maybe numlock is not working, I have to test it.
Ctrl+<number> to create group, <number> to select that group.
Okay, that's working, thank you. It was never explained anywhere so I didn't try it.
I also don't know how to add or remove units from the currently selected group. Neither shift clicking nor control clicking would do it. I don't know if you have it implemented or not, but it would be really nice when there are harvesters in the way of selecting a group of troops.
Are you planning to add a manual? At the least a quick text manual would be nice.
Anyway, thanks again.
I also don't know how to add or remove units from the currently selected group. Neither shift clicking nor control clicking would do it.
Shift+"click and drag" works for adding units to currently selected. Deselecting is not implemented.
Manual is not planned.
Shift+"click and drag" works for adding units to currently selected.
I can't get it to work in V1.02. It just selects a new group for me.
Manual is not planned.
Not even a list of keys for in game use? I can tell that a lot of work went into this game, and it would be a shame not to have a key list or improved unit selection / deselection techniques. It's up to you, although it detracts from my overall good opinion of the game.
You need to hold the shift key until you release the left mouse button. I've added manual to our pages.
You need to hold the shift key until you release the left mouse button.
Sorry, it's just not working for me. I click drag selected a group and then held the shift key and click dragged over another group of units and it just selects the new group instead of adding them to the current one. It does the same thing with left or right shift keys.
I've added manual to our pages.
Thank you. Shouldn't the keyboard commands be in there as well though?