Is there any relatively clean code laying around for this sorta thing? I'm talking about being able to move the player's character/hero by point and click, rather then the arrow keys.
Ooo thanks!
Would something like this be a good idea?
1 | if (mouse_b &1) |
2 | { |
3 | if (target_is_collidable) |
4 | { |
5 | // don't move |
6 | } |
7 | |
8 | else if (target_is_enemy) |
9 | { |
10 | // move to location and engage enemy |
11 | } |
12 | |
13 | else if (target_is_item) |
14 | { |
15 | // move to location and pick up item |
16 | } |
17 | |
18 | else |
19 | // move to location |
20 | } |
1 | //You give mouse coordinates, you get Item/Enemy ID |
2 | WhatHappened = player.CheckCollision(mouse.x, mouse.y, ItemID, EnemyID); |
3 | |
4 | switch(WhatHappened) |
5 | { |
6 | //target_is_collidable, as you call it |
7 | case 1: |
8 | player.say("I can't go there, uga uga"); |
9 | break; |
10 | |
11 | // move to location and stay there |
12 | case 2: |
13 | player.MoveTo(mouse.x, mouse.y); |
14 | break; |
15 | |
16 | // move to location and pick up item |
17 | case 3: |
18 | player.MoveTo(mouse.x, mouse.y); |
19 | player.AddItem(ItemID); //Adds the item located at x,y to the player's inventory |
20 | break; |
21 | |
22 | // move to location and engage enemy |
23 | case 4: |
24 | player.MoveTo(mouse.x, mouse.y); |
25 | player.AttackEnemy(EnemyID) //Player attacks the enemy located at x,y |
26 | break; |
27 | } |
Untested pseudo code, use it at your own risk.
http://agdn.netfirms.com/main/html/tut_4.htm
the best.
lots of other goodies on there too.
Thanks everyone!!