[video] Little Gamers : Teh Game
Epsi

I would like to show you all a new video of the "engine" of my new game.

I'm spawning a lot of zombies (that I've designed this week ^^).

I've implemented "gibbage" and headshots (ala GTA where the head fly off and the body spills blood before falling on the ground).

For some mass pwnage :D

- Flash video (6 Mo) (better quality than the xvid one)
- xviD video (5 Mo)

Any comments are welcome :)

As you can see I've followed everyone's advice and changed the mouse aiming to a "soldat-like" mode.

BTW I'm only capturing a part of the window to save some FPS ;) But that should be obvious.

OICW

Looks kinda good, I'm really looking forward to demo. I like the graphics style and the weapon selection + characters look amazing.

Trent Gamblin

Looks good. Nice graphics and a lot of cool weapons.

Vasco Freitas

Very promising. Keep up the good work :)

Felipe Maia

Pretty neat. I envy your graphics. The chainsaw looks way too evil though. You should add a baseball bat as weapon :)
Look forward to it.

BAF

Nice. I like the Chinese Throwing Stars!

valdir salgueiro

those links don't work for me :(

Jonny Cook

I wanna watch! >:(

Steve++

Cannot find server >:(

BAF

The HTML page does not work for me for some reason, but http://picwin.mircscripts.org/LG/zombies.swf works.

relpatseht

My only suggestions would be that you modify the characters limb's so that they are not static as they walk, the feet especially as the sliding seems odd, but swaying arms couldn't hurt, and also that the sword and light saber be a bit more like the chainsaw in that they would impale the zombies rather than merely poke them. That or chop their limb's off.

FMC

Very nice.
But aren't there a bit too many weapons? It's quite hard to implement and balance that huge (if you think most action games have no more than 6) number of weapons

Epsi

Sorry the link was down yesterday, a problem with my host.

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My only suggestions would be that you modify the characters limb's so that they are not static as they walk, the feet especially as the sliding seems odd, but swaying arms couldn't hurt

Definitly no, it's the Little Gamers style, I cannot change that (and I like it for it's simplicity).

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But aren't there a bit too many weapons? It's quite hard to implement and balance that huge (if you think most action games have no more than 6) number of weapons

Many of them will be only for boss or secret weapons. And I don't think it will be hard to balance :)

Epoch

You should keep the gibs around, don't fade them out like that. Probably wouldn't cause any significant lag. Maybe have the characters kick them up as they walk. Possibly implement some kind of physics so they stack. They just seemed kind of... less than over-the-top to me. But maybe sound might help.

Epsi
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You should keep the gibs around, don't fade them out like that. Probably wouldn't cause any significant lag. Maybe have the characters kick them up as they walk. Possibly implement some kind of physics so they stack. They just seemed kind of... less than over-the-top to me. But maybe sound might help.

Actually I didn't made them disapear at first, but after a while it eats the CPU/FPS when you have a lot (it's not some magic pink bitmap, it's alpha transparency bitmaps, so it's best not to have too much of those on screen).

As it will be fast paced action you won't really notice them anyway :)

Epoch

FBlend?

And maybe just cull them when they've been offscreen for a little while? Or is it just going to be bursts of extremely gorey action, instead of a long running battle kind of situation?

Epsi

gorey action :D

Paladin

Dude that is so tight. I mean, who doesn't want to throw a damn xbox controller at someone? You should be able to throw records like in Shaun of the Dead. That would be awesome. Hahahaha. ;D Very nice graphics by the way dude. Oh, and hey FMC, it shouldn't be too hard to balance. Have you ever played Zombies Ate My Neighbors? They have a ton of weapons in that game. ;)

23yrold3yrold
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Definitly no, it's the Little Gamers style, I cannot change that (and I like it for it's simplicity).

Little Gamers doesn't have an animated style; it's a static webcomic.

-Another interpretation.

Epsi
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Little Gamers doesn't have an animated style; it's a static webcomic.

I'm talking about the legs ;)

23yrold3yrold

Um, yes? Why can't they shuffle when he walks?

relpatseht

I fail to see how the style of the legs prevents them from being animated while walking. Don't get me wrong, I am all in favor of cutting graphical features and calling it the style of the game or retro, but in this situation, I think the loss of graphical quality is greater than the threshold for that cop out. This is especially true considering the animation of other extremeties (zombies heads bobbing when poked, weapon holding arm moving, etc), making the game look as if leg animation was intended but not yet implemented, thus giving the graphics an incomplete quality.

For a little more constructive criticism, I would suggest (in no particular order) that zombies fall over in the direction opposite of that which they were shot from; throwable weapons stay around a little longer, ie: throwing stars stick in the zombie for a period of time before vanishing and X-Box controllers bounce off and stay on the ground a while; perhaps have zombies fade out rather than disappear all at once; and give some of the larger weapons visible kickback.

That is about all I can think of for improvements for the time being; however, I would like to add that this does appear to be a rather good game, at least from a graphical standpoint.

Epsi
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I fail to see how the style of the legs prevents them from being animated while walking. Don't get me wrong, I am all in favor of cutting graphical features and calling it the style of the game or retro, but in this situation, I think the loss of graphical quality is greater than the threshold for that cop out. This is especially true considering the animation of other extremeties (zombies heads bobbing when poked, weapon holding arm moving, etc), making the game look as if leg animation was intended but not yet implemented, thus giving the graphics an incomplete quality.

That's true, but LG legs are (I think) harder to animate than the mentionned objects. I'll try to separate the feet and see how it looks once animated anyway, it's worth a try.

Quote:

For a little more constructive criticism, I would suggest (in no particular order) that zombies fall over in the direction opposite of that which they were shot from; throwable weapons stay around a little longer, ie: throwing stars stick in the zombie for a period of time before vanishing and X-Box controllers bounce off and stay on the ground a while; perhaps have zombies fade out rather than disappear all at once; and give some of the larger weapons visible kickback.

Thanks for the feedback, I'll try to add that (characters falling is easy, xbox bouncing too, but weapons "sticking" to another object might be harder to implement)

Edit:
In the meantime, I've designed the desert eagle:

deagleiu4.png

:]

OICW

Cool I hope this will be a really nasty gun for enemies, muhehehe ;D

Epsi
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Cool I hope this will be a really nasty gun for enemies, muhehehe

Yeah I've added a new death anim just for this gun: exploding heads (à la RE4). ;D

OICW

Hehe, I'm really looking forward to play it. 8-)

Archon
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Hehe, I'm really looking forward to play it. 8-)

Me too, however I'm using Linux so I could only ask you to compile it for that.

Though, why do you have comic makers as playable characters?

23yrold3yrold

For reasons fairly obvious if you've read the comic. :)

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All I care to dig up right now. I like that Piro/Tycho one. ;D

Epsi
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Me too, however I'm using Linux so I could only ask you to compile it for that

Well then I kinda need a QueryPerformance equivalent (I'm in a crusade against the normal Ticks() :P).

23yrold3yrold yes, and don't forget the cardboard samourai ;D

23yrold3yrold

Told you, all I had the patience to dig up. That one after the one you posted is hilarious, btw. ^_^

Kitty Cat
Epsi

there is a "search" for characters in the archive mode for quick searchs like that :)

and gettimeofday() ?

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Note that although this function returns microseconds for compatibility reasons, the values are precise to less than 1/20 of a second only

Eviiiiiiiiiiiiiiil

Kitty Cat
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Eviiiiiiiiiiiiiiil

I think that's just for the DJGPP version. My man pages don't seem to mention anything like that.

Thomas Fjellstrom
OICW

That cardboard samurai reminds me the Black knight from the Holy Grail.

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Come on, fight, it's just a scratch...

Edit: aww I just saw how long they're doing that comic :o

Archon

Is Epsi a fan of little-gamers or is he affiliated with the drawers?

Epsi

I'm working in collaboration with the authors (Mr. Madsen has drawn some of the weapons).

Richard Phipps

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I'm working in collaboration with the authors

That's cool. :)

Archon
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I'm working in collaboration with the authors (Mr. Madsen has drawn some of the weapons).

How did you know them initially?

Epsi

I've mailed them about the project more than one year ago, and they were enthusiastic about it.

Thread #586578. Printed from Allegro.cc