Ok,
I am trying to load a color font (attached) using Allegro's load_font() function. It loads correctly, but I can't change the colors of the text. Is there a way to do this using 32-bit colored fonts? I am asking, because I want to have a colored outline on the font, but be able to change the inside color of the font.
Thanks everyone,
Donald
I am trying to load a color font (attached) using Allegro's load_font() function. It loads correctly, but I can't change the colors of the text. Is there a way to do this using 32-bit colored fonts?
No. Color fonts have their own colors. That's what separates them from monochrome fonts.
Is there a way to do this using 32-bit colored fonts? I am asking, because I want to have a colored outline on the font, but be able to change the inside color of the font.
Use two fonts: one for the outline and one for the inside.
It loads correctly, but I can't change the colors of the text. Is there a way to do this using 32-bit colored fonts?
No, but you can use an 8 bit colour font and change the palette.
I am asking, because I want to have a colored outline on the font, but be able to change the inside color of the font.
Again, this is easy if your font is 8 bit and you manipulate the palette.
I don't understand you at all....
to change the color do as I say :
/* Important texts go in the middle. */ width = text_length("GAME OVER"); textout_centre_ex(screen, font, "GAME OVER", SCREEN_W / 2, SCREEN_H / 2, makecol32(255, 0, 0), makecol(0, 0, 0));
I use 32 bit color in my game and I can change the color of a single letter at maximum. In my game for example there is a 'Matrix' style text flow...
Are you trying to put more colors upon a single letter ? 
Make a Bitmap an create an handling class... yeah, if this is the problem.
Are you trying to put more colors upon a single letter ? 
Make a Bitmap an create an handling class...
Why? Allegro can deal with coloured fonts just fine.