I'm so not in a programming state of mind, but I still want to get this done. How do I convert radians to respond correctly to allegro's rotate_sprite()?
I know that
Degrees Radians Fixed(?) 360° = PI*2 = 256 180° = PI = 128 90° = PI/2 = 64
I'm not using degrees at all, so ignore that. I'm just showing I understand what is going on, I just dont know how to convert radians to fixed (if that's what you call it.)
Woo! Thanks a ton!
[edit]
Hehe yeah, I figured that after the first example didn't work =]