I've just released an early demo of my game Duel 3 and I'd like some feedback
From my webpage: "This incarnation of the Duel series features eight different playable ships each with unique super weapons, and distinct attributes. Game modes include Classic Duel, Missile Avoid and Asteroids all in 1 and 2 player modes."
This release includes Duel, Missile Avoid and Asteroids game modes. All three of these modes exist in Duel 2, but Duel 3 is presents much more polished versions.
Each ship has unique weapons and properties making the deathmatch mode much more interesting than before.
This is an early release so a lot is still missing, there is no high scores list yet, there are game modes not yet implemented, the menus need some prettying up and the ships and weapons in duel mode aren't balanced very well. Also, there is no on-line play, so the 2-player modes need to be played at the same computer.
It uses AllegroGL, and DUMB for music.
Some other points I forgot to mention:
In Asteroids and Missile Avoid you don't get a choice of ships
In Asteroids you can only use one weapon--the default single-shot
In Missile Avoid player 1 doesn't get any weapons, and in 2 player Missile Avoid the second player gets a concussion shot that can destroy missiles, but will not harm the player. Second player get unlimited lives in this mode.
Some of the faster ships have a special 'dodge' move that can be activated by double-tapping either the turn left or turn right key. The sensitivity on this needs some tweaking.
Different weapons do different amounts of damage to shields, armour and missiles--experiment to find the best combos.