[EDIT]: Source included in my next post.
Well, I'm putting up my first game for release (technically it's my second, if you want to call a console window connect 4 game from several years ago a release;D).
It's called Darkwave, and I think I'll let the readme description do the rest:
Darkwave is a puzzle game in which you must destroy the colored blocks by putting like-colored breaker pieces next to them. The more you break, the more points you get. Causing chain reactions will earn you a combo multiplier bonus. How big of a combo can you get?
The version shown here is the very first "public-ready" version. I am actually redesigning the game from the ground up, as this was my first attempt at a releasable puzzle game. Infact, this is the first game I've gotten far enough to be able to show publicly.
So far it has only been tested on WinXP, and you shouldn't mess around too much with the default config.cfg or you could get some unpredictable behavior. The controls are included in the readme. I've submitted this project to the Depot and it is still queued, so here is the link to the game via my forthcoming personal website:
http://www.impulsezero.com/dwAlpha.zip(5.6MB), and we'd all love some screenshots, wouldn't we?
Let me know what you think. (check out my score on the third screenshot.. i'll never be able to do that again )
A bug exists that sometimes allows you to move a piece
inside an existing one, thus overwriting it. This happens
if you're rotating real fast in an enclosed space.
Some of the music doesn't loop properly. Either it won't loop at all, or it will play again oddly at low speed. The program randomly selects a song from the data/music/mod/ folder upon loading, so throw any .it, .s3m, .xm, or .mod in there and it should load just fine.
(you can also put any screen-sized .bmp in the data/backgrounds folder. the default screen size is 800x600)
This isn't a full release so I'll just list the basics:
Game and GFX by me, Alex Adolphsen
Backgrounds are from my old HD, they were downloaded from
some desktop render site a long time ago...
Music from www.modarchive.com
Sound effects from Half-Life 2
Allegro 4.1 is used, and the DLL is included.
Also included is msvcr71.dll, incase it is needed.
This game uses the FMOD Ex audio library,
Also used: JPGAlleg, FBlend0.5beta, and AllegroFont.
I don't plan on releasing the source for this, because it became a hard to follow mess that made it difficult to implement new features easily, plus I'd be embarassed:) I'm in the process of re-writing the entire game with a respectable code base for future releases, using Allegro 4.2 and a newer version of FMOD Ex.