Well, if it's that time of year again, what can I do...
Screen showing my new OpenGL based GUI. GUI features multiple windows, drop down lists, scroll bars etc, so get back to work Steve and Miran, you've got competition:) This screen also shows a particle system that can be edited in the menu and loaded / saved to disk.
The main intro menus are complete (background changes, fades in/out etc). Incidentally, this also uses my GL GUI with custom textured buttons.
Logo alternates with fades in and out of star field:
Intro Menu B
Sometimes you get to see this for a while:
If you've been paying attention, you'll note that I've changed the name of my project once again (its tradition), but rest assured that this is the same 2D game I've been working on for years... This time the name has a very specific meaning that will become obvious if you ever get to play it:)
As always, the demo will be out when its ready. Sooner rather than later, I hope:)