Any good link to tutorials on making simple video games with Java?
I tried Googling but just got links to books and I'm feeling cheap at the moment.
Ummm, you make games in Java the same way you make them in C/C++ except you use the Java API junk for drawing, sound, etc...
Ummm, you make games in Java the same way you make them in C/C++ except you use the Java API junk for drawing, sound, etc...
I assume he wants something about the Java API
I know but I've not quite wrapped my head around the Java way of doing things ... plus the Java API is overwhelming. I'd like my hand held for a bit ...
There are books about this - about things like; faster graphics, sfx, music, using Java2d, etc. - I'm thinking of buying one of those, myself
..I just have to gather the strength to read through the Last game-programming book I bought
Which java API? The current version, including the fullscreen API, the mobile API, or the old 1.1 API used for applets (since it's the most compatible)?
Which java API?
So much for "write once, run anywhere" then?
Applets for now, I suppose. I'm curious for a friend who wants a simple game on his website ...
There are a couple of books out there on making java based games. I can't remember the names though.
So much for "write once, run anywhere" then?
Well the older / smaller APIs will work almost everywhere
Ok, if you want to code for java 1.1, I can mail you some source code of my java games. they are pretty old, but they should show you how to do simple games in java 1.1.
PM me if you're interested.
Edit: I have to check if I still find my example code I wrote for the "java magazin" articles...
Try this one:
http://fivedots.coe.psu.ac.th/~ad/jg/
Had just a quick view on it, but seems to be a complete book about java game programming.
It uses jdk 1.4, he is aiming for jdk 1.1
1. There's a 1.1 AWT tutorial I wrote in my 'retired site' in my sig with source code.
2. Try this site, click on articles then check the 'Space Invaders 101, 102, 103, and 104. These are cool because they go over java2d/fullscreen, jogl, and lwjgl to implement the same game. edit; looks like lwjgl isn't on there yet...
3. I had alot of other links but mozilla ate my bookmarks
If my javascript/applet gamedev ide were in a usable state you could use it (java 1.4 only though because of rhino).
If your not feeling cheap later on and have an interest in learning the J2ME platform and make som mobile phone games, then i really recommend J2ME Game Programming, i have it and it´s a very nice book.