The game now warns the user that a game that is currently in progress will be lost if entering the Continue menu item rather than simply losing the current game's data without saying anything.
The game now warns the user that a game that is currently in progress will be lost if entering the "Tutorial" menu item rather than simply losing the current game's data without saying anything.
Fixed a problem in which starting a new game after loading a saved one would simply restart the loaded level, and not necessarily the first level in that level set.
Fixed a problem in which escaping to the main menu while playing a level from a set other than the original would never show a "Resume Game" option.
Fixed a bug in the editor which would clear our the map's contents if the "Load Map" button was selected, and then the dialog was cancelled.
Relocated the "Last Level" button further to the right to accommodate levels saved with longer filenames.
Removed the building of a block (if possible) upon selecting the "Resume Game" option when the build key is set to Enter.
When using "r" to "erase" the map in the editor, the values of the scrolling background are now set to 0.
Stopped using all deprecated functions (textprintf, for_each_file, etc) and began to use their newer counterparts.
Fixed all slashes so now they use "/" instead of a Windows style "\\"
Added functionality to the editor to switch between fullscreen/windowed mode on the fly via hitting the "f" key. The editor also stores the previously used mode before quitting in data/ed_settings.txt. If this becomes corrupt: 1 = fullscreen, 2 = windowed.