|
KrampusHack 2018 : Collision1982 |
GullRaDriel
Member #3,861
September 2003
|
KrampusHack 2018 : Collision1982 Collision1982 Controls: -arrows for horizontal and vertical thrust, be warned that a collision mess your trust values Objective: -Reach the far right side of the screen and take one exit door while avoiding or killing the enemies that will try to kill you. Hint: -Do not thrust too much. Cruise low and aim fine, take your time. Should compile fine under windows and linux with the right dependencies. If asked I'll build a linux version. Edit : {"name":"611815","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/9\/a\/9a97dae6e662ae29923cc57c22319ab4.png","w":813,"h":516,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/9\/a\/9a97dae6e662ae29923cc57c22319ab4"} {"name":"611816","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/7\/3\/73295affaa00b7ab1221abd231d6d2b0.png","w":1268,"h":785,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/7\/3\/73295affaa00b7ab1221abd231d6d2b0"} "Code is like shit - it only smells if it is not yours" |
Doctor Cop
Member #16,833
April 2018
|
I played your game and enjoyed it very much. Keep up the good work! Why is the door so far away?
|
GullRaDriel
Member #3,861
September 2003
|
You're right, but I can explain why ^^ I did not have enough time to put sounds, make menus and polish the leveling system, so instead of giving nothing, I tuned the first level a bit, and made it longer, with much more space and lots of monsters. This is also why you have a full wall of doors, I did not have the time to do better. Conclusion: If you remember what Edgar said to you regarding how to finish an entry, you see it in application now. If I had stick to the original plan, no game would have been done, so in the last hours I decided to keep only what was working and deal with it. Thanks for the tests and review :-D "Code is like shit - it only smells if it is not yours" |
SiegeLord
Member #7,827
October 2006
|
I liked the graphics. It seemed hard until I figured out you could shoot... but then I discovered that you could just hold the fire button and slowly advance through the level... easy things to remedy, but either way it was fun to try this out. "For in much wisdom is much grief: and he that increases knowledge increases sorrow."-Ecclesiastes 1:18 |
GullRaDriel
Member #3,861
September 2003
|
Thanks for the feedback :-) "Code is like shit - it only smells if it is not yours" |
Edgar Reynaldo
Major Reynaldo
May 2007
|
Don't worry Gully I'll play as soon as I can. 😎 My Website! | EAGLE GUI Library Demos | My Deviant Art Gallery | Spiraloid Preview | A4 FontMaker | Skyline! (Missile Defense) Eagle and Allegro 5 binaries | Older Allegro 4 and 5 binaries | Allegro 5 compile guide |
GullRaDriel
Member #3,861
September 2003
|
i'm waiting for it :-) "Code is like shit - it only smells if it is not yours" |
Edgar Reynaldo
Major Reynaldo
May 2007
|
Okay, Gully, that was fun. It's hard to control with the arrow keys, joystick would be fun. My Website! | EAGLE GUI Library Demos | My Deviant Art Gallery | Spiraloid Preview | A4 FontMaker | Skyline! (Missile Defense) Eagle and Allegro 5 binaries | Older Allegro 4 and 5 binaries | Allegro 5 compile guide |
GullRaDriel
Member #3,861
September 2003
|
That's why I said "-Do not thrust too much. Cruise low and aim fine, take your time." ;-) Thanks for trying it ! "Code is like shit - it only smells if it is not yours" |
|