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Brutalo Deluxe v3.30 released |
Frank Drebin
Member #2,987
December 2002
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Hi guys, before looking into Allegro 5 there is a new version of BD2 (using Allegro 4). From this release on you can now add breakable boxes and explosive barrels to the maps and a ReadMe-file is included as well. {"name":"4516_large.png","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/9\/0\/90bc79356ab0782378002cdfac516c36.png","w":640,"h":480,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/9\/0\/90bc79356ab0782378002cdfac516c36"} Any feedback is welcome! Enjoy |
l j
Member #10,584
January 2009
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I remember playing this a long time ago, I'll try it again.
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SiegeLord
Member #7,827
October 2006
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I like the additions, they make the maps feel a lot more dynamic. "For in much wisdom is much grief: and he that increases knowledge increases sorrow."-Ecclesiastes 1:18 |
Frank Drebin
Member #2,987
December 2002
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Thanks SiegeLord, this was my intention The difficulty is to make the map/game more dynamic without getting issues with the bot "AI" |
l j
Member #10,584
January 2009
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Flamethrowers can fire through dynamic objects, is that intentional? I think the rifle should have some kind of bolt cocking sound like the shotgun's pump sound. More sound in general would be nice. Getting instagibbed by someone spawning next to you sucks. I like the particles. It was quite entertaining to play a few rounds.
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