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Anti-lasting |
binary_brain
Member #16,810
February 2018
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I'm writting an ordinary tetris implementation, to get along with Allegro. Yet I have to face a simple problem. I don't actually know how can I best implement anti-lasting. Since all I'm drowing are simple lines and rectangles I might just draw it on 2 (4) or even 4 (16) times bigger bitmap, but I hope there is a better way. By the way I'm using Allegro5 on Linux. |
Bruce Perry
Member #270
April 2000
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binary_brain
Member #16,810
February 2018
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You're completely right! This happens to me quite often, though. You probably saved me hours of looking this up, thanks! PS. I think this topic should be removed to not confuse others. |
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