This tool use Diablo II Animations (*.DCC files).
In short, the animations of the game are composed of several parts (layers). What this program does is creating a new animation that is composed of only 1 layer (*merging* all layers into 1). The new animation is then ready to be used in a GIF maker.
For instance a Fallen is divided into 4 layers : Right Hand (weapon), Shield, Torso (body) and Right Shoulder. Each layer was rendered individually. A special file indicates in what order to ...
Escultor is a low poly 3D editor made with Allegro, meant to be used for game models. It is free and can be used for any purpose. Currently it loads its own model format (EMD) and Videoscape .OBJ (Blender) models.
This is the standard Allegro Grabber utility. It allows you to add Music, Images, Fonts and all other sorts of data into a single datafile for use with the Allegro library.
Note: I did not make this, I'm just posting it here for those that need a copy of it.
This editor lets you edit Allegro DIALOG in a WYSIWYG environment. It is able to load a DIALOG definition from anywhere within a source file, and save it back at the same place when you're done, without losing anything. Unknown dialog procedures are handled gracefully.
It currently supports allegro, bgui2 and AGUP, but lets you easily add support for your own gui procedures using a pluggin system similar to that of the grabber.
It should work on most of the platforms supported by ...
ASE is a program specially designed with facilities to create animated sprites that can be used in some video game. This program let you create from static images, to characters with movement, textures, patterns, backgrounds, logos, color palettes, and any other thing that you think.
Diablo II DS1 Editor, and its sources.
This is a WYSIWYG map editor for Blizzard's Diablo II and its expansion, Lord of Destruction. A knowledge of the Diablo II Moding in general will help to use it.
Making a Map editor for Diablo 2 is a never-ending quest, it'll never be good enough ;) Not mentioning that there's still some unknown datas (but very few). Well, editing a .DS1 Map is now possible at least, but changing the overall layout of the levels require code editing in ...
Allegro Font Editor is a simple bitmap editor specialized for editing bitmap fonts for Allegro. You can use it to create monochrome or coloured fonts from scratch or you can convert existing fonts into the font format used by the Grabber tool. Supports a lot of font formats including bitmap, BIOS, GRX, True Type and Type1 fonts. Source code is included.
Multiplatform map editor and playback source, some features:
Single FMP file format (0.5) compatible with all versions of Mappy and playback libraries
User definable MAP file format for compatibility with other systems
Supports 8/15/16/24/32bit colour modes
Supports all resolutions
Supports still and animated tiles
Supports tile sizes of 8*8 upto 128*128, including non-square tiles
30000 tiles, AND 2048 anims available
Can edit maps with rectangular, isometric, ...
This is a small software utility that allows you to create sound sample from scratch. No recording or special equipment required, only a simple computer will do.
The sample is created by setting a series of parameters based on 3 categories : Wave form, Sound Envelope and Pitch Gradient. You can save these parameters as a SWG file or you can export the the generated sample as a WAV.
A tool to create beautyful and interesting color gradients in arbitrary resolutions. It does so by effecting the appearance of every pixel in a bitmap by applying the influence of parametrized objects, i like to call "color attractors".
For more info:
See the projects readme. Also, the screenshots can probably tell more than mere words ever could.
A simple book reading application for reading e-books in txt format on screen, written with MASkinG. Source code included.
It's a tool for creating animated sprites out of several bitmaps, so if you change a bitmap used by a sprite, every frame of the sprite of will change, too.
Useful for making different sprites of persons with the same movement.
You made a sprite of a running guy with short hair and a green shirt.
Now you want to create another guy with long red hair and a blue shirt with the same movement.
You don't have to draw the whole animation again,
you only have to change the ...