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Depot Games: Uneksians

Current Version: 0.7.83

Project Status: Completed

Highest Popularity: #18 during January 2009

Links: Web Site, TIGSource CPB Thread, TIGSource CPB Features

Category: Platform

Developers: Miroslav Malesevic

Number of Players: 1

Ports: DOS, Linux, OS X, Windows

Source Code: Available

Author's Description: Uneksians is a 2D puzzle platformer which combines Oddworld mechanics (gamespeak and possession) with horror theme.

Set in world known to you as Uneksia, you are in control of little white creature called White Beli. Using ability to possess enemies and to interact with your fellow Green Belis through gamespeak you have to solve the puzzles and save as many belis as possible.

This game was originally created for TIGSource Commonplace Book Competition ran during October/November of 2008.

Tilework by: Guilherme Tows (http://zarat.us)

Full edition titled "Uneksians: Beli's Oddysee" is under its way. To-do list:
* Completely redesign levels. Perhaps I will keep few good
* Redesign control scheme
* Implement everything already coded. Such as barak and gunner enemies
* Quicksave feature
* Digitally generated gamespeak voiceovers
* Help to be shown via sign posts
* Door/portal object

Downloads

Name Comments Size Date
uneksians_0.1.4.zip Compo edition (v0.1.4). Obsolete. 5,130,353 12/24/2008 4:42 PM
uneksians_0.1.4_src.zip Compo (v0.1.4) edition source. 67,348 12/24/2008 4:41 PM
uneksians_0.7.83.zip V0.7.83 Windows Binary 5,222,124 12/24/2008 4:44 PM

What's New:

0.7.83
Updated competition version.

Changes:

* Save functionality
* 640x480 resolution using 2xSaI
* Lame main menu and intro screens
* Tile switcher
* Minor level-design changes
* Minor artwork and sound design changes
* Configuration file
* Following issue solved
* Pip fall-through issue solved
* Message durations and mine bounding box adjusted
* Alarm protection
* And minor changes I forgot to mention here

Screenshots
Chanting.
Chanting.
Public Opinion
Overall Rating: 8.0
  • 8very good i was really hooked for a while, reminds me of the days playing oddworld on my psx i did notice one thing tho, in the room with the first rescue point theres a typo, saying recuse instead of rescue once
The Developer
Miroslav Malesevic
Miroslav Malesevic (View Profile)