Depot Games: Sheep 2
Project Status: Abandoned
Links: Web Site
Developers: Bruce Perry
Ports: DOS, Linux, Windows
Source Code: Available
Author's Description: Sheep 2 is a sequel to my popular (ahem) game, Sheep, available at the following URL:
Unfortunately, the release of Sheep had some rather unpleasant ramifications. Just weeks later, it hit the news: foot and mouth disease was sweeping the United Kingdom. Sheep were suffering; farmers were having to forfeit their herds; the places country walkers could go were cruelly limited. I felt I had to do something to make up for the trouble I had caused, so in Sheep 2 your mission is to save as many sheep as you can.
When you start the game, you will find yourself in an expanse of water with a few patches of grass, and perhaps some blocks of bricks and concrete. Up above will be some of those bubble blowers children play with. You will have some time to go around remodelling the level before anything happens.
In due course, the bubble blowers will become active. Unlike the ones you can buy in the shops, these jumbo-sized bubble blowers have an awe-inspiring ability to insert sheep in the bubbles. (Sound familiar?) These bubbles will bounce around the landscape. If they land in the water, they pop and the sheep meet a watery death. Your goal is to engineer the level to the best of your ability so that the sheep land on the grassy patches where they are safe.
Sheep 2 is my entry into the Ludum Dare 48-Hour Competition #2 (visit www.ludumdare.com for details). As the competition's name suggests, I wrote this in 48 hours flat. With the exception of some approved libraries (Allegro, DUMB, etc.), the rules also restricted me to doing everything myself within these 48 hours. I didn't rip any art or code from anywhere, not even my older projects. Not even Sheep!
Well, I didn't write the music. I did play it though! Does that count?
DOS/Windows users should get the .zip, and users of other platforms should get the .tar.gz.
Overall Rating: 8.0
A game developer at heart, I have been writing games with Allegro since 1999, and I have unfinished projects aplenty to show for it. I care very much about the quality of my games and what people think of them, so please do leave opinions on this site or send comments to me. I graduated from Cambridge University UK in Computer Science in June 2004. I did Geology in my first year there, which was fun. I took French A-level at school, and as of summer 2003 I am learning Japanese by self-study (while trying not to forget my French). I used to study art, and I still try my hand at it from time to time. I play the piano and compose music. As of August 2004 I am working as a Mini-Games Developer for a very nice company in Cambridge. (View Profile)