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Depot Games: Malware

Current Version: 0.1

Project Status: Early Development

Links: Web Site

Category: Strategy

Developers: Dean Valentine


Source Code: Not Available

Author's Description: The player is a hacker(although you never really see yourself; you play mostly looking at the software you are building), building software to achieve any of a set of goals the player decides he wants to perform, such as to gain money, destroy computers, or to infect high level computers. Any of those would be goals the player could choose in a single game. In order to achieve these goals, however, he has to build and upgrade his malware. In order to upgrade his malware the player has to spend "time" building it. However during this the police and eventually the government will be looking to find out who did it... The player cannot spend too much time on any one thing or else he will not reach his goal in time and get caught.

The player does this in a single "game". Each new "game" is a new piece of malware, and a single game should last maybe an hour-2 hours. An object of the player is not only to finish the game but to finish in the shortest amount of time possible.

Anyways, to keep the player playing, there will be different types of malware the player can unlock after beating the game with the previous types. He unlocks these via his "level"(so creative), and the game will be updated(dlc?) with new virus types and mechanisms the player can play with as we progress in its development. While I won't go in depth about the many types of malware that the player might be able to use, here is a list of possible "upgrades": trojan, virus, worm, ransomware, spyware, keylogger, rat, adware, etc. You can figure out what those are(if you aren't computer savvy enough to know them already) with the glorious tool Google.

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Dean Valentine
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