Depot Games: Carcassone Clone
Project Status: Demo Release
Highest Popularity: #5 during January 2006
Links: Web Site, Readme
Category: Board Games
Number of Players: 8 (Direct IP (LAN/Internet))
Ports: DOS, Linux, Windows
Source Code: Available
Author's Description: This is a Carcassonne-based game. Gameplay is identical to Klaus-Juergen Wrede's original game except that some expansion rules have not yet been implemented. The final version will allow for more rule customisation than the current version and for easier customisation of the tileset as well.
The game is multiplayer by nature, and can be played as a `hot-seat' game, with all players taking turns on the same computer, or over a network. I will probably think of an AI that you can play against, but not for a while yet. For now, you'll have to be satisfied with trying to beat your highscore ;)
There are known issues with the way some city tiles are rendered. They work mostly as you would expect though, so it's just the display. I'll fix this eventually. There are one or two where I know there to be errors in the tile layout itself, but they aren't really important to gameplay in practice.
The game runs in Linux and Windows, and possibly DOS and MacOS X, but I haven't tested these (let me know if you get it to work there). It requires at least Allegro 4.2. For network support (you can disable it), you'll need libnet. A hacked-up copy of libnet is included in the download if you can't be bothered to download the original (no documentation or examples though).
A game in progress
I'm an astrophysicist, graduated from the University of Amsterdam and with a PhD from Utrecht University. Currently doing a postdoc at McMaster university in Hamilton, Ontario, Canada. Game programming is just a hobby. What more can I tell you... I play chess, do yoga and like to write (fantasy) stories as well. (View Profile)