Allegro.cc
Projects
Resource Directory
|
Depot Games: And I Push
Project Status: Early Development Links: Web Site Category: Puzzle Developers: anto80 Number of Players: 1 Ports: Windows Source Code: Not Available Author's Description: "And I Push (WhyBecauseIdontknow)" is my submission for the GLOBAL GAME JAM 2015. Developped within a 45 hours time limit. I'm using a custom layer based on Allegro 5.0.10 (http://wiki.allegro.cc), C++. This is a cryptic top-down puzzle-game... Find yourself! Run for your life! Beware of these mysterious blocks... But wait a minute, maybe these could help you to get rid of that threat in the room? Anyway, open your ears(sound is important), and Happy Experimentations! Note that the game contains a "galette-saucisse" (a famous snack in Brittany, West region of France), and this item is part of the game play. In fact this is simply the ultimate item. (This has been done to meet an optional achievement: http://globalgamejam.org/news/introducing-ggj-2015-diversifiers #8 : Hyper-Local ) Technical details: I'm using a custom C++ layer based on Allegro 5.0.10 (http://wiki.allegro.cc) Credits: Design and Coding ... Anto80 (http://globalgamejam.org/users/anto80) 2D Art ... Katinae (http://globalgamejam.org/users/katina%C3%A9) Music and Sound ... Florent CHARDEVEL (http://globalgamejam.org/users/floflo) Download this version at: http://globalgamejam.org/2015/games/and-i-push WARNING this is an alpha version and it DOES contain many bugs. Controls: The default controls are UP/DOWN/LEFT/RIGHT cursor keys to move/push, and J/K/L/M to perform action 1/2/3/4. F1 to start, J to select. If you plug a USB controller with at least 2 axes and 4 buttons, it should be recognized during the game and OVERRIDE the default keyboard control. If your controller as a START button which seems not to function, please try any other button (indeed buttons are automapped). Video Link: http://www.youtube.com/watch?v=A9O67Rke3RI Downloads
|
Screenshots
Public Opinion
The Developer
anto80
In my leisure time I have been working on many custom videogames projects, for fun and pedagogic purposes. Former N'TSS N'TSS co-founder (and event organizer/host, webmaster), I'm also keen on rhythm games, demo-making, image processing, and late 80's videogames. (View Profile) |