<?xml version="1.0"?>
<rss version="2.0"><channel><title>Allegro.cc News</title><link>http://www.allegro.cc</link><description>Allegro Game Development Community</description><language>en-us</language><webMaster>matthew@allegro.cc (Matthew Leverton)</webMaster><lastBuildDate>Wed, 01 Aug 2007 23:30:01 -0500</lastBuildDate><category>news</category><item><title>ZIG v2.0.0 released (game networking library)</title><link>http://www.allegro.cc/news/id/1279</link><description>ZIG is an easy-to-use, portable, game networking library written in C++. ZIG was specifically designed to support small-scale client-server action games. Version 2.0.0 brings about two years of bugfixes and enhancements, plus documentation rewritten from scratch. This release also introduces SCTP-like transport of multiple message streams through a single ZIG client-server connection, which makes game protocol design on top of ZIG much more fun! :-) &lt;br /&gt;&#xD;
&lt;br /&gt;&#xD;
Download it at: &lt;a href="http://sf.net/projects/zige/"&gt;http://sf.net/projects/zige/&lt;/a&gt;</description><pubDate>Thu, 26 Jul 2007 19:34:01 -0500</pubDate><author>Fabio Cecin &lt;no-reply@allegro.cc&gt;</author></item><item><title>Allegro 4.2.2 released!</title><link>http://www.allegro.cc/news/id/1278</link><description>This is an update release that corrects bugs and adds new features to Allegro 4.2. It is source (API) compatible with previous versions except for minor differences documented at &lt;a href="http://alleg.sourceforge.net/stabledocs/en/api.html"&gt;docs/html/api.html&lt;/a&gt;&lt;span class="url"&gt; [alleg.sourceforge.net]&lt;/span&gt;. Here is a list of the principal changes since version 4.2.1:&lt;br /&gt;&#xD;
&lt;ul&gt;&#xD;
&lt;li&gt;Added support for the Digital Mars C compiler.&lt;br /&gt;&#xD;
&lt;/li&gt;&lt;li&gt;Improved MacOS X support.&lt;br /&gt;&#xD;
&lt;/li&gt;&lt;li&gt;Corrected some bugs in the Windows GDI and DirectX code.&lt;br /&gt;&#xD;
&lt;/li&gt;&lt;li&gt;More robust code for application switching in both Windows and Linux ports.&lt;br /&gt;&#xD;
&lt;/li&gt;&lt;li&gt;Fixed rendering bugs in stretch_blit() and polygon().&lt;br /&gt;&#xD;
&lt;/li&gt;&lt;li&gt;Now load_bios_font() correctly handles 8x16 fonts.&lt;br /&gt;&#xD;
&lt;/li&gt;&lt;li&gt;New functions is_trans_font() and font_has_alpha().&lt;br /&gt;&#xD;
&lt;/li&gt;&lt;li&gt;Many more bugfixes and overall improvements. &lt;br /&gt;&#xD;
&lt;/li&gt;&lt;/ul&gt;Get this new version from the &lt;a href="http://www.allegro.cc/files"&gt;Download section&lt;/a&gt;.</description><pubDate>Sun, 22 Jul 2007 06:56:05 -0500</pubDate><author>Grzegorz Adam Hankiewicz &lt;no-reply@allegro.cc&gt;</author></item><item><title>Allegro.pas 4.2.1 beta 2 released</title><link>http://www.allegro.cc/news/id/1277</link><description>After some problems with real life, here you have the second beta version of Allegro.pas, the wrapper to use Allegro with your Pascal compiler (Delphi and Lazarus included).&lt;br /&gt;&#xD;
&lt;br /&gt;&#xD;
Most changes of this beta are increase compatibility with Delphi and add more documentation about how to use the library.&lt;br /&gt;&#xD;
&lt;br /&gt;&#xD;
The stable version (or the beta 3) will be released when I finish the demo game and the function documentation.&lt;br /&gt;&#xD;
&lt;br /&gt;&#xD;
&lt;a href="http://sourceforge.net/project/showfiles.php?group_id=184664"&gt;Download page&lt;/a&gt;&lt;span class="url"&gt; [sourceforge.net]&lt;/span&gt;</description><pubDate>Mon, 09 Jul 2007 09:47:36 -0500</pubDate><author>Niunio &lt;no-reply@allegro.cc&gt;</author></item><item><title>Guichan 0.7.0 released</title><link>http://www.allegro.cc/news/id/1276</link><description>A new version of Guichan can be found at Guichan&amp;#39;s &lt;a href="http://guichan.sourceforge.net"&gt;homepage&lt;/a&gt;&lt;span class="url"&gt; [guichan.sourceforge.net]&lt;/span&gt;. &lt;br /&gt;&#xD;
&lt;br /&gt;&#xD;
Among the changes are:&lt;br /&gt;&#xD;
&lt;ul&gt;&#xD;
&lt;li&gt;Support for Openlayer.&lt;br /&gt;&#xD;
&lt;/li&gt;&lt;li&gt;Support for HGE.&lt;br /&gt;&#xD;
&lt;/li&gt;&lt;li&gt;Key events are now distributed like mouse events.&lt;br /&gt;&#xD;
&lt;/li&gt;&lt;li&gt;A focus listener interface has been added.&lt;br /&gt;&#xD;
&lt;/li&gt;&lt;/ul&gt;</description><pubDate>Sat, 30 Jun 2007 07:40:18 -0500</pubDate><author>N&#xE6;ss&#xE9;n &lt;no-reply@allegro.cc&gt;</author></item><item><title>24-Hour Super Minesweeper Sale</title><link>http://www.allegro.cc/news/id/1275</link><description>&lt;a href="http://www.gamedujour.com"&gt;Game du Jour&lt;/a&gt;&lt;span class="url"&gt; [gamedujour.com]&lt;/span&gt; is hosting a 24-hour sale of the Allegro-driven shareware game, &lt;a href="http://www.allegro.cc/depot/SuperMinesweeper"&gt;Super Minesweeper&lt;/a&gt;. On Friday, June 8th, starting at midnight (CDT), the full version of Super Minesweeper can be purchased from Game du Jour for &lt;b&gt;70% off&lt;/b&gt; the regular price! (A total of $4.48 USD.)&lt;br /&gt;&#xD;
&lt;br /&gt;&#xD;
The sale ends at 12:00 AM, June 9th!</description><pubDate>Tue, 05 Jun 2007 20:21:04 -0500</pubDate><author>Kris Asick &lt;no-reply@allegro.cc&gt;</author></item><item><title>The Depot is All Cleaned Up</title><link>http://www.allegro.cc/news/id/1274</link><description>All projects with broken links have been removed from the Depot. Because there were hundreds and hundreds of them, no attempt was made to relocate those projects. For the most part, the deleted games had been abandoned very early in the development process. If your project is missing, and you want it back on the Depot, you&amp;#39;ll need to submit it again.</description><pubDate>Fri, 01 Jun 2007 16:21:04 -0500</pubDate><author>Matthew Leverton &lt;no-reply@allegro.cc&gt;</author></item><item><title>Alpy 0.1.5 released</title><link>http://www.allegro.cc/news/id/1273</link><description>&lt;a href="http://sourceforge.net/project/showfiles.php?group_id=22470&amp;amp;package_id=163640&amp;amp;release_id=504665"&gt;Alpy&lt;/a&gt;&lt;span class="url"&gt; [sourceforge.net]&lt;/span&gt; is a python binding for Allegro.&lt;br /&gt;&#xD;
&lt;br /&gt;&#xD;
Most notable &lt;a href="http://sourceforge.net/project/shownotes.php?release_id=504665&amp;amp;group_id=22470"&gt;change&lt;/a&gt;&lt;span class="url"&gt; [sourceforge.net]&lt;/span&gt;: there are precompiled windows binaries. Let&amp;#39;s see if they work. For any problems use the mailing lists or SourceForge trackers.</description><pubDate>Sun, 29 Apr 2007 13:25:49 -0500</pubDate><author>Grzegorz Adam Hankiewicz &lt;no-reply@allegro.cc&gt;</author></item><item><title>Allegro 4.3.1 released!</title><link>http://www.allegro.cc/news/id/1272</link><description>Changes since 4.3.0:&lt;br /&gt;&#xD;
&lt;ul&gt;&#xD;
&lt;li&gt;MacOSX port is broken.&lt;br /&gt;&#xD;
&lt;/li&gt;&lt;li&gt;New mouse cursor API (doesn&amp;#39;t work in Windows fullscreen modes).&lt;br /&gt;&#xD;
&lt;/li&gt;&lt;li&gt;Added some new API documentation with NaturalDocs.&lt;br /&gt;&#xD;
&lt;/li&gt;&lt;li&gt;New exnew_events.c example demonstrating the new API.&lt;br /&gt;&#xD;
&lt;/li&gt;&lt;li&gt;CMake and SCons build systems, mainly for Allegro developers.&lt;br /&gt;&#xD;
&lt;/li&gt;&lt;li&gt;Varios bugfixes and minor changes.&lt;br /&gt;&#xD;
&lt;/li&gt;&lt;/ul&gt;Get it from &lt;a href="http://sourceforge.net/project/showfiles.php?group_id=5665&amp;amp;package_id=40805&amp;amp;release_id=502751"&gt;SourceForge&lt;/a&gt;&lt;span class="url"&gt; [sourceforge.net]&lt;/span&gt;.</description><pubDate>Sat, 21 Apr 2007 12:41:50 -0500</pubDate><author>Grzegorz Adam Hankiewicz &lt;no-reply@allegro.cc&gt;</author></item><item><title>Membrane Massacre v2.0</title><link>http://www.allegro.cc/news/id/1270</link><description>Enter &lt;b&gt;Membrane Massacre&lt;/b&gt;.&lt;br /&gt;&#xD;
&lt;br /&gt;&#xD;
The year is 2160. A deadly bacteria is sweeping the world -- the likes of which medical science has never encountered before. The world&amp;#39;s best doctors have failed to find a cure. And so what is the fate of mankind?&lt;br /&gt;&#xD;
&lt;br /&gt;&#xD;
Enter Dr. Smallship, the recent inventor of a high-powered shrinking device. With two-and-two quickly put together, it becomes obvious that the only solution is to use the shrinking device to shrink powerful combat fighter ships to a microscopic size, and use them to battle the sinister bacteria!&lt;br /&gt;&#xD;
&lt;br /&gt;&#xD;
Come on. How tough could a few of these cytoplasm-suckers be?&lt;br /&gt;&#xD;
&lt;br /&gt;&#xD;
Fight your way through four grueling &lt;b&gt;randomly generated&lt;/b&gt; levels, through hordes of bacteria that &lt;b&gt;jiggle with realistic physics&lt;/b&gt;. Take command of one of five unique microscopic space fighters, and unlock new and powerful weapons with each one. It won&amp;#39;t be easy, but everyone agrees that you&amp;#39;re the best low-salary pilot for the job!&lt;br /&gt;&#xD;
&lt;br /&gt;&#xD;
Membrane Massacre is a &lt;b&gt;coffee-break style&lt;/b&gt; game, with the intent of being ideal for short action-filled sessions. The game was originally the product of a half-month contest, but ended up seeing a total of five months of development, into the polished state it is in now. So take a shot at the devious bacteria lurking within, and see if you can defeat the evil bacterium boss, &lt;b&gt;El Mucho Membrane&lt;/b&gt;! Controls and other details included in the README file.&lt;br /&gt;&#xD;
&lt;br /&gt;&#xD;
Good luck, pilot!&lt;br /&gt;&#xD;
&lt;br /&gt;&#xD;
Download &lt;b&gt;&lt;a href="http://www.gamedev.net/community/forums//mod/gds/download.asp?projectID=424943"&gt;Membrane Massacre&lt;/a&gt;&lt;span class="url"&gt; [gamedev.net]&lt;/span&gt;&lt;/b&gt; now!&lt;br /&gt;&#xD;
&lt;br /&gt;&#xD;
Feedback is, of course, greatly appreciated. &lt;img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" border="0" /&gt;</description><pubDate>Sat, 31 Mar 2007 09:37:33 -0500</pubDate><author>Steve Whitmore &lt;no-reply@allegro.cc&gt;</author></item><item><title>OGRE 1.4.0 [Eihort] Released!</title><link>http://www.allegro.cc/news/id/1269</link><description>The OGRE Team is proud to announce the release of OGRE 1.4.0, codenamed &amp;#39;Eihort&amp;#39;. OGRE is an open-source, cross-platform real-time 3D rendering engine including all the latest features you would expect, and this version introduces such things as SSE/SIMD support, more advanced lighting and shadowing techniques, threaded loading and much more. Full details can be obtained from &lt;a href="http://www.ogre3d.org"&gt;www.ogre3d.org&lt;/a&gt;&lt;span class="url"&gt; [ogre3d.org]&lt;/span&gt;.</description><pubDate>Mon, 26 Mar 2007 15:10:36 -0500</pubDate><author>Mika Halttunen &lt;no-reply@allegro.cc&gt;</author></item></channel></rss>
