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Hey! Give me an easy game idea |
Mark Oates
Member #1,146
March 2001
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I've got a long weekend, and am thinking about doing a quick mini-hack. Anybody got any quick ideas/requirements they can throw at me? A game idea that can be done in a short time? -- |
bamccaig
Member #7,536
July 2006
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Something inspirational or educational about COVID-19 would be appropriate. A few weeks ago I proposed a virus spread simulator game to help educate the population about the dangers of exponential infection (perhaps the player's job is to try to control the spread as a governing body or something). Of course, making that fun is the hard part. -- acc.js | al4anim - Allegro 4 Animation library | Allegro 5 VS/NuGet Guide | Allegro.cc Mockup | Allegro.cc <code> Tag | Allegro 4 Timer Example (w/ Semaphores) | Allegro 5 "Winpkg" (MSVC readme) | Bambot | Blog | C++ STL Container Flowchart | Castopulence Software | Check Return Values | Derail? | Is This A Discussion? Flow Chart | Filesystem Hierarchy Standard | Clean Code Talks - Global State and Singletons | How To Use Header Files | GNU/Linux (Debian, Fedora, Gentoo) | rot (rot13, rot47, rotN) | Streaming |
LennyLen
Member #5,313
December 2004
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Mark Oates
Member #1,146
March 2001
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I'm reading the the manual right now, this is epic. -- |
Elias
Member #358
May 2000
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Quote: Occasionally, things get so out of hand that the total destruction of a region is strategically advantageous. The player may do just that by ordering a nuclear detonation in that region. They predicted the New York City situation all the way back in 1982 -- |
Frank Drebin
Member #2,987
December 2002
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A remake of BunkerMaster (SH entry) ... |
dthompson
Member #5,749
April 2005
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I'd love to see a new platformer with similar mechanics to Tomba (but perhaps minus the missions, if you want to do something simple). Loved that game, it had really good chunky grab-based combat. ______________________________________________________ |
Mark Oates
Member #1,146
March 2001
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I read all the way through the Epidemic! manual. It's pretty straight-forward. My biggest problem is the input and play control is really bad and I'd have to re-invent that as I build it. Right now, there's a lot of table interpretation, and unnecessary extra lookups. I'd have to clean that up, too. I'm still wanting to do it, though. -- |
Onewing
Member #6,152
August 2005
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There's also Plague Inc. It's a mobile game where you are the virus and you choose how to evolve the virus with the goal of wiping out the world. It came out a few years ago and is eerily on point for how the world responded to the coronavirus. ------------ |
Mark Oates
Member #1,146
March 2001
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Well that was fun thinking that I might make a game over the weekend On the plus side, I did get to spend a lot of time working on a new code editor. -- |
bamccaig
Member #7,536
July 2006
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I hope it has vim bindings. -- acc.js | al4anim - Allegro 4 Animation library | Allegro 5 VS/NuGet Guide | Allegro.cc Mockup | Allegro.cc <code> Tag | Allegro 4 Timer Example (w/ Semaphores) | Allegro 5 "Winpkg" (MSVC readme) | Bambot | Blog | C++ STL Container Flowchart | Castopulence Software | Check Return Values | Derail? | Is This A Discussion? Flow Chart | Filesystem Hierarchy Standard | Clean Code Talks - Global State and Singletons | How To Use Header Files | GNU/Linux (Debian, Fedora, Gentoo) | rot (rot13, rot47, rotN) | Streaming |
piccolo
Member #3,163
January 2003
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I have a easy game idea but but you would have to give me al royalties cause it a new type of game merged genera. and its additive and scalable wow |
Mark Oates
Member #1,146
March 2001
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bamccaig said: I hope it has vim bindings. Absolutely. It's built on those bindings. I'm thinking any other binding would show a little baby rattler icon in the UI to shame those using anything else. piccolo said: you would have to give me al royalties Sounds good to me, sign me up. -- |
piccolo
Member #3,163
January 2003
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ok Mark Oates how should we communicate or should we make it an allegro game and allocate all royalty to allegro i have a screen shot the game i never got around to programing it because i working on a new physics motor i was going to put it on. wow |
Mark Oates
Member #1,146
March 2001
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piccolo said: ok Mark Oates how should we communicate or should we make it an allegro game and allocate all royalty to allegro i have a screen shot the game i never got around to programing it because i working on a new physics motor i was going to put it on. Ok, realistically probably not gonna happen. I've got enough things I'm working to stay motivated on. -- |
Elias
Member #358
May 2000
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piccolo
Member #3,163
January 2003
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nope its easier to build should take 2 days to build in its base state. i just wanted to implemented with my new engine but there really is no need. my new engine would slow it down until i get it fine tuned anyway. wow |
DuncanShine
Member #17,479
March 2020
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I was gonna make a 2d battle simulator with lots of enemies, you could try doing something like that |
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