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| Factorio - One of the highest rated steam games! |
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Chris Katko
Member #1,881
January 2002
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http://store.steampowered.com/app/427520/ 99% of 2400 reviews. Top of the ranks when I was looking through RTS or something. GREAT JOB whatever your name is, guy! I'm still not paying $20 for it though... nothing personal, but I have to be extremely frugal with money. -----sig: |
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SiegeLord
Member #7,827
October 2006
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Did you know it was made with Allegro 5 (last I checked)? "For in much wisdom is much grief: and he that increases knowledge increases sorrow."-Ecclesiastes 1:18 |
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Chris Katko
Member #1,881
January 2002
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Yeah, that's why I brought it up! Most prominent Allegro game I've heard of, except for Alex the Alligator. -----sig: |
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GullRaDriel
Member #3,861
September 2003
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That's a nice one. I may put it two bucks for playing along with my mother's husband. "Code is like shit - it only smells if it is not yours" |
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jmasterx
Member #11,410
October 2009
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It's the one success story for Agui It's Kovarex https://www.allegro.cc/members/FirstLast Agui GUI API -> https://github.com/jmasterx/Agui |
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bamccaig
Member #7,536
July 2006
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That looks amazing. -- acc.js | al4anim - Allegro 4 Animation library | Allegro 5 VS/NuGet Guide | Allegro.cc Mockup | Allegro.cc <code> Tag | Allegro 4 Timer Example (w/ Semaphores) | Allegro 5 "Winpkg" (MSVC readme) | Bambot | Blog | C++ STL Container Flowchart | Castopulence Software | Check Return Values | Derail? | Is This A Discussion? Flow Chart | Filesystem Hierarchy Standard | Clean Code Talks - Global State and Singletons | How To Use Header Files | GNU/Linux (Debian, Fedora, Gentoo) | rot (rot13, rot47, rotN) | Streaming |
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Chris Katko
Member #1,881
January 2002
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I actually bought it. It's multiplayer (up to 65535 players!) and insanely fun. -----sig: |
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someone972
Member #7,719
August 2006
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Factorio got a mention in the release list for this week's Co-optional Podcast: https://youtu.be/UbN8098tg7U?t=2h33m12s ______________________________________ |
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Oscar Giner
Member #2,207
April 2002
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I love this game. I bought it back in the early alpha days (I think it was only $10 back then). Very nice that they give Steam keys to all people that bought it from their website. I haven't played it that much because I generally prefer to wait for games to get finished. But now I think about Terraria, which I didn't play for that reason, and then never got to play it someone972 said: TotalBiscuit showed an interest in playing it, would be cool if there was a WTF Is Factorio that came out. Yay for Allegro and AGUI being used for something successful
I'd love that, though TB sucks at games like this. May be fun to watch -- |
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Chris Katko
Member #1,881
January 2002
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someone972 said: WTF Is Factorio that came out. It's actually pretty simple. You have X/Y/Z resources that have to be mined. They have to be mined, then put onto conveyer belts, and then assembled into pieces. And then those pieces get assembled into other pieces. And it just gets crazier and crazier combinations where you have to strip mine huge fields to supply the materials. But overall, you're just feeding machines, noticing bottlenecks and replacing those sections. It's really fun growing from a tiny operation to a huge industrial machine but you end up screwed by your initial designs. I showed my 62-year old engineer Dad the game last night. He never plays games and he went "That... that looks amazing." There is also alien wildlife that will get mad if you pollute too much and begin attacking you. But you can play without wildlife and just mine stuff, and as they stand right now, they're kind of boring. Factorio REALLY needs to model their alien-life after Zerg + Dune. So you have monsters spreading creep VS your industrial "creeping" and there's an actual benefit to putting down concrete (keeping worms from crashing through your foundatations!). (Note: None of this paragraph is in the game.) [edit] We should play a game together some time! -----sig: |
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Peter Hull
Member #1,136
March 2001
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Now on the front page of Hacker News:
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Chris Katko
Member #1,881
January 2002
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I've already put 34 hours into it. -----sig: |
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anto80
Member #3,230
February 2003
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Very nice concept. This game is really awesome. Period. And you say it was originally started by Kovarex ( https://www.allegro.cc/members/FirstLast )? I also think that I'll put a "Made with Allegro" screen in my game when I'll release it. (Too many #MadyWithUnity everywhere...) ___________ |
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Yodhe23
Member #8,726
June 2007
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Well I never, as of now factorio is on the front page of www.justanotherturn.com |
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Niunio
Member #1,975
March 2002
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anto80 said: I also think that I'll put a "Made with Allegro" screen in my game when I'll release it. Agree. About Factorio, it really looks awesome. Is there any way to test it by free, such as a 30day trial or something? ----------------- |
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Arvidsson
Member #4,603
May 2004
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There is a demo on their website.
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anto80
Member #3,230
February 2003
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Steam also have a refund policy if you have played less than 2 hours (cumulative/stacked time on record) within 14 days. It's kinda harsh for developers because some people may abuse it. But this rule does exist and anyone publishing a game on Steam has to deal with it. ___________ |
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Niunio
Member #1,975
March 2002
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Thanks. ----------------- |
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anto80
Member #3,230
February 2003
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Do you ever had the chance, Niunio, to publish a game on Steam? ___________ |
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Chris Katko
Member #1,881
January 2002
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anto80 said: It's kinda harsh for developers because some people may abuse it. I don't know ANYONE of significant numbers who would buy a game they like and then refund it. People naturally collect things. I've got 150-200 games in my Steam library I haven't even played yet, and many I will never play! And all of that doesn't even consider the fact 99% of good games take longer than 2 hours to play unless someone hates it. So really, any numbers of refunds are actually cases of buyer regret, bad software that crashes, or outright developer deception, and not some case of users thinking they can somehow cheat the developers they love out of money. I mean, they're playing the game, right? So by extension they like the developer. 99% of people, if given an opportunity to pay a what they see as a "reasonable price", will pay for a game. And as I've shown, if the price is right, we'll pay for stuff we don't even play! When I was a broke kid, I pirated games all the time. In the last ten years I've pirated ONE game. South Park Stick of Truth because I'm a diehard Southpark fan and I was so broke I almost went homeless. But now, not only do I buy games instead of pirating them, I REBUY games I USED to pirate as a kind of retribution. I've bought System Shock 2 at least three times now (Steam, Steam, and GOG). I've got Age of Empires 2 at least twice. Rollercoaster Tycoon 2 (GOG) to play OpenRCT2. Thief 1, 2, and 3. I bought Monkey Island 1 and 2 on Steam and GOG because I forgot I already had them! (Never pirated those though, but the point is I'm buying multiple copies!) -----sig: |
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anto80
Member #3,230
February 2003
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I can't tell you how many people (or how many %) use Steam 'refund' function, because I never released anything on Steam. ___________ |
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Chris Katko
Member #1,881
January 2002
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One report shows increased sales because people are more willing to take a risk on a game (and then either enjoy it, or just forget about it.) http://www.gamasutra.com/view/news/250055/How_are_Steam_refunds_shaking_out.php One problem you mention does exist: Quote: Speaking of new problems: “The only problem we're seeing with the two-hour time limit is that we're seeing a lot of persistent cheaters who will make a new account and cheat on it for 1.9 hours and then refund. Then they'll make a new account, cheat for an hour fifty, and refund again,” says Newman. But... how many people are doing that? I mean, it's a hassle to set up an account just to play TWO HOURS of a game and even then, it would only work on multiplayer games where there is no progression because you're going to lose all your progress every account reset. This is a good graphic: {"name":"Garry%20Newman%20-%20Refund%20Data.jpg","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/f\/d\/fd611ec37b857d944c380234e86b5a04.jpg","w":594,"h":334,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/f\/d\/fd611ec37b857d944c380234e86b5a04"} I imagine most people answer honestly because there's no benefit to NOT answering honestly. The majority of people refunding were because the DEVELOPER apparently made a game that was too crappy to run on their target audience's computer. After seeing this graphic, I have changed my priorities for my future games. I will definitely spend a proportionate amount of time testing to ensure a diverse amount of computers can run my game. I know for mobile development, you can actually outsource testing of apps to run on literally hundreds of cellphones at once. They can even run through an automated set of tests (user inputs, expected screen output, etc.) I imagine something like that might exist for PCs. [edited numerous times] -----sig: |
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Niunio
Member #1,975
March 2002
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anto80 said: Do you ever had the chance, Niunio, to publish a game on Steam? No, I haven't. And actually I don't have plans to do so. I don't like it. Just installed it in my computer to be able to play Duke Nukem Forever. ----------------- |
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Polybios
Member #12,293
October 2010
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anto80 said: Steam also have a refund policy if you have played less than 2 hours (cumulative/stacked time on record) within 14 days.
Ah, those old days when nobody kept records on how long you played something you bought. |
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anto80
Member #3,230
February 2003
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Thanks Chris for clarifications! ___________ |
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