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Allegro Beginner questions |
LennyLen
Member #5,313
December 2004
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The result I got could have been due to my multi monitor setup. I'll try later with only a single monitor.
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pkrcel
Member #14,001
February 2012
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I've rebuilt your program from your last 7-zip with a fully static monolith Allegro in MSYS2, this is what I get on a test 800x600 Care that the Allegro lib is a Debug build (not optimized), my specs on the Laptop are: Intel core i3-2330M @ 2.2GHz, 4GB RAM, Intel HD graphics 3000 (Opengl 3.1 context max). $ ./Bitmaplocking Starting BitmapLocking in 800 X 600 windowed default with numframes = 1000 Pixel format of screen : 23 ALLEGRO_PIXEL_FORMAT_ARGB_8888 - 32 bit : 9 ALLEGRO_PIXEL_FORMAT_RGBA_8888 - 32 bit : 10 ALLEGRO_PIXEL_FORMAT_ABGR_8888 - 32 bit : 17 ALLEGRO_PIXEL_FORMAT_XBGR_8888 - 32 bit : 18 ALLEGRO_PIXEL_FORMAT_RGBX_8888 - 32 bit : 22 ALLEGRO_PIXEL_FORMAT_XRGB_8888 - 32 bit : 23 Total time taken : 4.094687 FPS : 244.218891 $ ./Bitmaplocking 800 600 opengl Starting BitmapLocking in 800 X 600 windowed opengl with numframes = 1000 Pixel format of screen : 9 ALLEGRO_PIXEL_FORMAT_ARGB_8888 - 32 bit : 9 ALLEGRO_PIXEL_FORMAT_RGBA_8888 - 32 bit : 10 ALLEGRO_PIXEL_FORMAT_ABGR_8888 - 32 bit : 17 ALLEGRO_PIXEL_FORMAT_XBGR_8888 - 32 bit : 18 ALLEGRO_PIXEL_FORMAT_RGBX_8888 - 32 bit : 22 ALLEGRO_PIXEL_FORMAT_XRGB_8888 - 32 bit : 23 Total time taken : 39.137457 FPS : 25.550970 A very noticeable difference indeed. EDIT: I should add that running fullscreen in d3d mode is fast but i can't get the specs since the program does not print those out. It is unlikely that Google shares your distaste for capitalism. - Derezo |
LennyLen
Member #5,313
December 2004
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So it turns out that it was running multiple monitors that was causing the program to not run properly. Once I'd disabled all but my main monitor I got the following results: C:\Users\LennyLen\Desktop\bl>BitmapLocking.exe 1280 720 fullscreen 10000 Starting BitmapLocking in 1280 X 720 fullscreen default with numframes = 10000 Pixel format of screen : 23 ALLEGRO_PIXEL_FORMAT_ARGB_8888 - 32 bit : 9 ALLEGRO_PIXEL_FORMAT_RGBA_8888 - 32 bit : 10 ALLEGRO_PIXEL_FORMAT_ABGR_8888 - 32 bit : 17 ALLEGRO_PIXEL_FORMAT_XBGR_8888 - 32 bit : 18 ALLEGRO_PIXEL_FORMAT_RGBX_8888 - 32 bit : 22 ALLEGRO_PIXEL_FORMAT_XRGB_8888 - 32 bit : 23 Total time taken : 15.039495 FPS : 664.915961 C:\Users\LennyLen\Desktop\bl>BitmapLocking.exe 1280 720 fullscreen opengl 10000 Starting BitmapLocking in 1280 X 720 fullscreen opengl with numframes = 10000 Pixel format of screen : 23 ALLEGRO_PIXEL_FORMAT_ARGB_8888 - 32 bit : 9 ALLEGRO_PIXEL_FORMAT_RGBA_8888 - 32 bit : 10 ALLEGRO_PIXEL_FORMAT_ABGR_8888 - 32 bit : 17 ALLEGRO_PIXEL_FORMAT_XBGR_8888 - 32 bit : 18 ALLEGRO_PIXEL_FORMAT_RGBX_8888 - 32 bit : 22 ALLEGRO_PIXEL_FORMAT_XRGB_8888 - 32 bit : 23 Total time taken : 27.325060 FPS : 365.964428
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pkrcel
Member #14,001
February 2012
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I've tried it on my home lappy, which is a bit beefier and has two GPUs. Specs are: Running with the NVIDIA GeForce 610M (own 2GB mem, opengl context 4.3) Starting BitmapLocking in 800 X 600 windowed default with numframes = 1000 Pixel format of screen : 23 ALLEGRO_PIXEL_FORMAT_ARGB_8888 - 32 bit : 9 ALLEGRO_PIXEL_FORMAT_RGBA_8888 - 32 bit : 10 ALLEGRO_PIXEL_FORMAT_ABGR_8888 - 32 bit : 17 ALLEGRO_PIXEL_FORMAT_XBGR_8888 - 32 bit : 18 ALLEGRO_PIXEL_FORMAT_RGBX_8888 - 32 bit : 22 ALLEGRO_PIXEL_FORMAT_XRGB_8888 - 32 bit : 23 Total time taken : 1.448427 FPS : 690.404023 Starting BitmapLocking in 800 X 600 windowed opengl with numframes = 1000 Pixel format of screen : 23 ALLEGRO_PIXEL_FORMAT_ARGB_8888 - 32 bit : 9 ALLEGRO_PIXEL_FORMAT_RGBA_8888 - 32 bit : 10 ALLEGRO_PIXEL_FORMAT_ABGR_8888 - 32 bit : 17 ALLEGRO_PIXEL_FORMAT_XBGR_8888 - 32 bit : 18 ALLEGRO_PIXEL_FORMAT_RGBX_8888 - 32 bit : 22 ALLEGRO_PIXEL_FORMAT_XRGB_8888 - 32 bit : 23 Total time taken : 16.744071 FPS : 59.722633 There's STILL a 10x difference in speed...:-/ and with the integrated Intel HD3000 (Opengl context 3.1) Starting BitmapLocking in 800 X 600 windowed default with numframes = 1000 Pixel format of screen : 23 ALLEGRO_PIXEL_FORMAT_ARGB_8888 - 32 bit : 9 ALLEGRO_PIXEL_FORMAT_RGBA_8888 - 32 bit : 10 ALLEGRO_PIXEL_FORMAT_ABGR_8888 - 32 bit : 17 ALLEGRO_PIXEL_FORMAT_XBGR_8888 - 32 bit : 18 ALLEGRO_PIXEL_FORMAT_RGBX_8888 - 32 bit : 22 ALLEGRO_PIXEL_FORMAT_XRGB_8888 - 32 bit : 23 Total time taken : 2.322496 FPS : 430.571225 Starting BitmapLocking in 800 X 600 windowed opengl with numframes = 1000 Pixel format of screen : 9 ALLEGRO_PIXEL_FORMAT_ARGB_8888 - 32 bit : 9 ALLEGRO_PIXEL_FORMAT_RGBA_8888 - 32 bit : 10 ALLEGRO_PIXEL_FORMAT_ABGR_8888 - 32 bit : 17 ALLEGRO_PIXEL_FORMAT_XBGR_8888 - 32 bit : 18 ALLEGRO_PIXEL_FORMAT_RGBX_8888 - 32 bit : 22 ALLEGRO_PIXEL_FORMAT_XRGB_8888 - 32 bit : 23 Total time taken : 30.003446 FPS : 33.329505 That's a big difference also on this "better" platform with the NVIDIA GPU. I dare say TOO MUCH of a difference, if ony profiling on windows would prove to be a bit goddamn easier...>:( It is unlikely that Google shares your distaste for capitalism. - Derezo |
Thomas Fjellstrom
Member #476
June 2000
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There is clearly something up with windows's opengl, and our gl code. Some of these tests were probably using MS's opengl... but still the numbers over all are not great. -- |
pkrcel
Member #14,001
February 2012
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I've updated the GFX drivers for the NVIDIA GPU and...weird enuff...fullscreen opengl is now MUCH faster that D3D...and D3D looks awful with some translucent black bars (surely artifacts) popping up. Starting BitmapLocking in 800 X 600 fullscreen default with numframes = 1000 Pixel format of screen : 23 ALLEGRO_PIXEL_FORMAT_ARGB_8888 - 32 bit : 9 ALLEGRO_PIXEL_FORMAT_RGBA_8888 - 32 bit : 10 ALLEGRO_PIXEL_FORMAT_ABGR_8888 - 32 bit : 17 ALLEGRO_PIXEL_FORMAT_XBGR_8888 - 32 bit : 18 ALLEGRO_PIXEL_FORMAT_RGBX_8888 - 32 bit : 22 ALLEGRO_PIXEL_FORMAT_XRGB_8888 - 32 bit : 23 Total time taken : 10.543454 FPS : 94.845576 Starting BitmapLocking in 800 X 600 fullscreen opengl with numframes = 1000 Pixel format of screen : 23 ALLEGRO_PIXEL_FORMAT_ARGB_8888 - 32 bit : 9 ALLEGRO_PIXEL_FORMAT_RGBA_8888 - 32 bit : 10 ALLEGRO_PIXEL_FORMAT_ABGR_8888 - 32 bit : 17 ALLEGRO_PIXEL_FORMAT_XBGR_8888 - 32 bit : 18 ALLEGRO_PIXEL_FORMAT_RGBX_8888 - 32 bit : 22 ALLEGRO_PIXEL_FORMAT_XRGB_8888 - 32 bit : 23 Total time taken : 3.076167 FPS : 325.079932 Something's fishy here Coounterwise...on the Intel HD3000 D:_user\Pkrcel\coding\BitmapLocking>BitmapLocking.exe 800 600 fullscreen Starting BitmapLocking in 800 X 600 fullscreen default with numframes = 1000 Pixel format of screen : 23 ALLEGRO_PIXEL_FORMAT_ARGB_8888 - 32 bit : 9 ALLEGRO_PIXEL_FORMAT_RGBA_8888 - 32 bit : 10 ALLEGRO_PIXEL_FORMAT_ABGR_8888 - 32 bit : 17 ALLEGRO_PIXEL_FORMAT_XBGR_8888 - 32 bit : 18 ALLEGRO_PIXEL_FORMAT_RGBX_8888 - 32 bit : 22 ALLEGRO_PIXEL_FORMAT_XRGB_8888 - 32 bit : 23 Total time taken : 0.481809 FPS : 2075.510044 D:_user\Pkrcel\coding\BitmapLocking>BitmapLocking.exe 800 600 fullscreen opengl Starting BitmapLocking in 800 X 600 fullscreen opengl with numframes = 1000 Pixel format of screen : 9 ALLEGRO_PIXEL_FORMAT_ARGB_8888 - 32 bit : 9 ALLEGRO_PIXEL_FORMAT_RGBA_8888 - 32 bit : 10 ALLEGRO_PIXEL_FORMAT_ABGR_8888 - 32 bit : 17 ALLEGRO_PIXEL_FORMAT_XBGR_8888 - 32 bit : 18 ALLEGRO_PIXEL_FORMAT_RGBX_8888 - 32 bit : 22 ALLEGRO_PIXEL_FORMAT_XRGB_8888 - 32 bit : 23 Total time taken : 28.388358 FPS : 35.225707 the D3D code runs....I dare say EXTREMELY fast and OpenGL is an awful slog. I wonder how much is Allegro's "fault" and how dang much is about drivers... EDIT: by the way it should be noticed that I didn't touch Intel's drivers so I wonder WHAT coudl cause the speed up. It is unlikely that Google shares your distaste for capitalism. - Derezo |
Thomas Fjellstrom
Member #476
June 2000
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Some weird opengl conflict with dual gpu setups is my assumption... -- |
Neil Roy
Member #2,229
April 2002
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Thomas Fjellstrom said: Some weird opengl conflict with dual gpu setups is my assumption... I only have one GPU, one monitor etc and it is very slow for me. --- |
Thomas Fjellstrom
Member #476
June 2000
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NiteHackr said: I only have one GPU, one monitor etc and it is very slow for me. Well that was for the other report... But yeah, some opengl issue here. -- |
GullRaDriel
Member #3,861
September 2003
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In fact I have a combo of intel hd 3000 and ati 7800. The result said:
C:\Users\Gull\Downloads\BitmapLocking>BitmapLocking.exe 320 200 10000 C:\Users\Gull\Downloads\BitmapLocking>BitmapLocking.exe 320 200 opengl 10000 C:\Users\Gull\Downloads\BitmapLocking>BitmapLocking.exe 1280 720 10000 C:\Users\Gull\Downloads\BitmapLocking>BitmapLocking.exe 1280 720 10000 fullscreen C:\Users\Gull\Downloads\BitmapLocking>BitmapLocking.exe 1280 720 opengl 10000 THE LAST THREE ARE NOT WORKING: C:\Users\Gull\Downloads\BitmapLocking>BitmapLocking.exe 1280 720 opengl 10000 fullscreen C:\Users\Gull\Downloads\BitmapLocking>BitmapLocking.exe 1280 720 10000 fullscreen opengl C:\Users\Gull\Downloads\BitmapLocking>BitmapLocking.exe 1280 720 10000 fullscreen opengl
"Code is like shit - it only smells if it is not yours" |
Edgar Reynaldo
Major Reynaldo
May 2007
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Quote: THE LAST THREE ARE NOT WORKING: There was a bug in the code. You should be able to use anything for the 6th parameter now - before it was trying to atoi("fullscreen") or atoi("opengl") for the num of frames. c:\ctwoplus\progcode\allegro5\test\BitmapLocking>BitmapLocking.exe 800 600 500 fullscreen opengl Starting BitmapLocking in 800 X 600 fullscreen opengl with numframes = 500 Pixel format of screen : 9 ALLEGRO_PIXEL_FORMAT_ARGB_8888 - 32 bit : 9 ALLEGRO_PIXEL_FORMAT_RGBA_8888 - 32 bit : 10 ALLEGRO_PIXEL_FORMAT_ABGR_8888 - 32 bit : 17 ALLEGRO_PIXEL_FORMAT_XBGR_8888 - 32 bit : 18 ALLEGRO_PIXEL_FORMAT_RGBX_8888 - 32 bit : 22 ALLEGRO_PIXEL_FORMAT_XRGB_8888 - 32 bit : 23 Total time taken : 36.720223 FPS : 13.616475 c:\ctwoplus\progcode\allegro5\test\BitmapLocking> My Website! | EAGLE GUI Library Demos | My Deviant Art Gallery | Spiraloid Preview | A4 FontMaker | Skyline! (Missile Defense) Eagle and Allegro 5 binaries | Older Allegro 4 and 5 binaries | Allegro 5 compile guide |
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