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Allegro 5.0.4 released! |
Peter Wang
Member #23
April 2000
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http://sourceforge.net/projects/alleg/files/allegro/5.0.4/ Quote:
Changes from 5.0.3 to 5.0.4 (August 2011) The main developers this time were: Trent Gamblin, Matthew Leverton, Core: - Restore searching of directories on PATH for DLLs to load on Windows. - Fix crash on shutdown in headless Unix environment (no X11 display). - Change all instances of al_malloc + memset(0) to al_calloc. Graphics: - Save memory in OpenGL case by freeing bitmap memory after uploading a - Don't release or refresh memory or sub-bitmaps when D3D device gets - Do not set D3D sub bitmaps to modified when first creating them. This can - Fix incorrect number of display formats in D3D (tobing). - Honor ALLEGRO_VSYNC in the WGL driver. - Make titlebar icons the right size on Windows. - Fix typo causing weird results of al_get_monitor_info on X. - Don't setup FBO for a sub-bitmap whose parent is locked. - Specialise ADD/ONE/INVERSE_ALPHA blend mode software scanline drawers. - Toggle ALLEGRO_VIDEO_BITMAP flag off when creating a memory bitmap (both - Add null bitmap assertion to al_clone_bitmap. Input: - New system for mapping extended keys in Windows keyboard driver. - More reliable updating of the toggle modifiers in Windows keyboard driver Timers: - Fix race conditions when starting timers from different threads. Audio addons: - Don't mix into a global temporary sample buffer, causing noise when two - Make it possible to start/stop an audio stream which is attached to a voice. - ALSA voices could not be resumed after being stopped, because the - OpenAL backend did not handle the case where _al_voice_update returns less - Attempt to load FLAC and Vorbis DLLs only once to avoid Windows popping up Native dialogs addon: - al_show_native_messagebox() on Windows: add UTF-8 support; show heading; TTF addon: - Reduce memory usage. - Don't make multiple passes over strings when computing text dimensions. Build system: - Make sure static builds on Windows never use DLL_TLS (Zac Evans). - Made compilation possible with different combinations of Xinerama, - cmake: Use find_path HINTS instead of PATHS in our DirectX SDK scripts. - cmake: Search for D3DX9 once instead of multiple times (John-Kim Murphy). - cmake: Find FLAC/Ogg/Vorbis libraries under the names generated by the - Include zlib.h explicitly for libpng 1.5. Examples: - Add multisampling to SPEED example. Change examples to use ALLEGRO_SUGGEST - Include the font for speed.app under OSX within the bundle so it can be run - Use default blending/pre-multiplied alpha in ex_blend2. Other: - Various documentation updates. - Fix minor memory leaks. Bindings: - Better way to make the Python wrapper work with both Python 2 and 3. - Include Windows-specific functions in the Python wrapper.
MD5SUMS 05a03e2eb0dc99e977c356a8db2f0b3e allegro-5.0.4.7z e2e314ee7116c7efddd0497d6c885e46 allegro-5.0.4.tar.gz 0decad1bfdfc9541acb2ba3544e5211a allegro-5.0.4.zip
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kenmasters1976
Member #8,794
July 2007
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Thanks. Downloading.
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Desmond Taylor
Member #11,943
May 2010
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Is there a guide to compiling it under windows with mingw? I really wan't to learn how to compile it under linux and windows at the end |
kenmasters1976
Member #8,794
July 2007
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Desmond Taylor said: Is there a guide to compiling it under windows with mingw? It's really simple and it's in the installation docs.
cmake .. -G "MinGW Makefiles"
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jmasterx
Member #11,410
October 2009
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Do note the array of dependencies needed for it to properly compile. You need to have libraries like FreeType, libpng, libjpeg, zlib, libvorbis and a few others. Otherwise you wont get many of the addons. Agui GUI API -> https://github.com/jmasterx/Agui |
Desmond Taylor
Member #11,943
May 2010
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Thanks guys, I shall look on the wiki now and if it looks short then I shall do it tonight. If it looks like it might take a few minutes to get everything ready then I'll have to leave it till the morning. Edit: Looks like I will have to wait for someone to compile it for MingW as the wiki is a guide for Visual Studio and I cannot find certain libs and dll's needed. I think the wiki needs an update for mingw users too |
Michał Cichoń
Member #11,736
March 2010
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And there it comes. Build for Windows is available to download: "God starts from scratch too" |
Desmond Taylor
Member #11,943
May 2010
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Thanks Michał Cichoń Edit: I seem to have this problem "D:\Programming\allegro-5.0.4\lib\liballegro-5.0.4-static-mt.a(wsystem.o):wsystem.c|| undefined reference to `PathFindOnPathA@8'|" mingw 4.5.2 |
jmasterx
Member #11,410
October 2009
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Desmond Taylor said: Edit: I seem to have this problem "D:\Programming\allegro-5.0.4\lib\liballegro-5.0.4-static-mt.a(wsystem.o):wsystem.c|| undefined reference to `PathFindOnPathA@8'|" You need to link to Shlwapi.lib . Agui GUI API -> https://github.com/jmasterx/Agui |
Michał Cichoń
Member #11,736
March 2010
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jmasterx is right, this is brand new A5 dependency on Windows. "God starts from scratch too" |
Arthur Kalliokoski
Second in Command
February 2005
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Desmond Taylor
Member #11,943
May 2010
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Ahh, It works now. Thanks guys |
RPG Hacker
Member #12,492
January 2011
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Nice!
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