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Allegro 5.0.0 released! |
Peter Wang
Member #23
April 2000
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The beginnings of Allegro 5 can be traced back to 2002. Today, we are very happy and proud to announce the release of Allegro 5.0.0, the first official release of the 5.0 branch! You can download it from SourceForge. The reference manual is available online, as is the list of changes. We would like to thank everyone who has contributed to Allegro during all these years, not only the developers, but the users who have tested pre-releases, reported bugs and submitted patches. Have fun! There is more to come. Quote:
Changes from 5.0.0 RC5 to 5.0.0 (February 2011) Color addon: - Use colour names from CSS. This is the same as the previous list but Documentation: - Minor documentation updates.
MD5SUMS: 43313802e82b62ea5e4e1a78fbd1df59 allegro-5.0.0.7z 99ef472e2f99972d5e833794bf2f57bf allegro-5.0.0.tar.gz 30aefaebb7a86f0a922311d6b048e7b4 allegro-5.0.0.zip
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Elias
Member #358
May 2000
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So this is it - the big moment we've been waiting for for so many years. And we actually managed to beat DNF -- |
Dario ff
Member #10,065
August 2008
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*heart attack* Are you making the official announcement in other sites? Elias said: And we actually managed to beat DNF
By 3 months. It's awesome to have seen the development of this library. I haven't been around much earlier than the 4.9.10 versions, but I enjoyed testing. TranslatorHack 2010, a human translation chain in a.cc. |
Archon
Member #4,195
January 2004
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When is Allegro 6 expected? |
Zepper
Member #8,715
June 2007
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- With respect for an excellent library of so many years, but is this version really better than 4.x.x? Can I do all the stuff from 4.x.x into 5? I see this version as much complex; things you did in previous version with 1 line, now you use much more. - If the answer is yes (but not a short answer), I'll migrate my program (NES emulator) into 5 with pleasure; otherwise, I'm with Allegro 4.
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Dario ff
Member #10,065
August 2008
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Zepper said: things you did in previous version with 1 line, now you use much more. Most of that stuff is related to input. On the other hand, stuff like blending and such doesn't require any more "set_blender_mode" or "set_alpha_uber_blending_mode" or "draw_next_gen_alpha_sprite". And you can apply transformations to them with no problem. Not to mention you have 3D hardware acceleration, which opens the possibility to integrate a 3D engine into an A5 game. Or just for the sake of speed. EDIT: And you can use al_get_keyboard_state to use the A5 keyboard in the same way as A4. TranslatorHack 2010, a human translation chain in a.cc. |
tobing
Member #5,213
November 2004
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I'm currently porting my (our) 2 games from allegro 4.4 to allegro 5.1, which requires some re-write. But after some testing I would think it's definitely worthwhile. getting hardware acceleration is so much easier, and a lot of things are cleaner designed in allegro 5. Thanks a lot to all the devs for their continuous work on allegro! |
Evert
Member #794
November 2000
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Isn't this one of the signs of the end of the world? Dario ff said: Are you making the official announcement in other sites? Probably should, but let's announce it on the main news page here first.;) Feel free to spread the word to whatever other forums you're on. Archon said: When is Allegro 6 expected? In a little under two months, of course. Zepper said: is this version really better than 4.x.x? Yes. Quote: Can I do all the stuff from 4.x.x into 5?
Yes and no. |
X-G
Member #856
December 2000
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As a testimonial, I have successfully ported four of Johan Peitz's old Allegro games from Allegro 4 to Allegro 5, some written as far back as 1999 and making heavy use of palette effects. -- |
Orusaka
Member #11,682
February 2010
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Congratulations, guys! Now I'm just waiting for binaries, and I'll get right to playing around with it. |
Elias
Member #358
May 2000
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X-G said: As a testimonial, I have successfully ported four of Johan Peitz's old Allegro games from Allegro 4 to Allegro 5 So Icy Tower in the mac store is actually using A5? -- |
X-G
Member #856
December 2000
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That's right. The same goes for Harold's Hills and two as-of-yet unreleased games. -- |
Michał Cichoń
Member #11,736
March 2010
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Allegro build for Windows is available at: "God starts from scratch too" |
Yodhe23
Member #8,726
June 2007
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Wow, the al_install_mind_control function is fantastic.... www.justanotherturn.com |
Thomas Fjellstrom
Member #476
June 2000
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Congrats everyone! -- |
Michael Faerber
Member #4,800
July 2004
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Great! And to extract the archive, you don't even have to install LZip ... -- |
Ron Novy
Member #6,982
March 2006
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Thank you and congratulations. Now I have something to do during the super bowl. ---- |
kenmasters1976
Member #8,794
July 2007
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Wow! Finally!. Thanks to all devs.
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Todd Cope
Member #998
November 2000
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Thanks everyone! This library is awesome! |
Matthew Leverton
Supreme Loser
January 1999
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jmasterx
Member #11,410
October 2009
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Agui GUI API -> https://github.com/jmasterx/Agui |
Matthew Leverton
Supreme Loser
January 1999
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Windows binaries are up and the online manual has been updated to 5.0.0. |
Trezker
Member #1,739
December 2001
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So we got windows binaries, but where are the debs and rpms? |
Matthew Leverton
Supreme Loser
January 1999
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It's trivial to compile on Linux. |
Polybios
Member #12,293
October 2010
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Great work guys! |
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