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| Another addictive time waster! |
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axilmar
Member #1,204
April 2001
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verthex
Member #11,340
September 2009
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I got to level ten, password is coats. I wouldn't say its addictive because there is no way I'll spend on it since the graphics are so horrible.
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piccolo
Member #3,163
January 2003
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spanking wow |
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Tomoso
Member #3,128
January 2003
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I got bored waiting for the ball to stop bouncing on level 1 =( I don't think I'll try again. Lazy Noob - Blog |
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Trent Gamblin
Member #261
April 2000
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Once there was stuff NOT to hit, my strategy of flinging the ball at high speed in the general direction of the triangles stopped working. |
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SiegeLord
Member #7,827
October 2006
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Beat it... It ends after the 20th level. I did not find it even remotely fun, mostly continued playing it because all of the skill required was methodically moving the mouse a pixel and clicking... and I wanted to see if that strategy would ever fail... it didn't. Last level password: cannon
"For in much wisdom is much grief: and he that increases knowledge increases sorrow."-Ecclesiastes 1:18 |
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Felix-The-Ghost
Member #9,729
April 2008
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Can't get past level 13 -- password 'question' ============================= |
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Tomoso
Member #3,128
January 2003
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Felix-The-Ghost said: SeigeLord what are you talking about? I guess he means choose somewhere to aim for a starting location, then ever so slightly move for the next shot, then again, etc, etc... Until it works? Lazy Noob - Blog |
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SiegeLord
Member #7,827
October 2006
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Tomoso said: I guess he means choose somewhere to aim for a starting location, then ever so slightly move for the next shot, then again, etc, etc... Until it works? Pretty much. "For in much wisdom is much grief: and he that increases knowledge increases sorrow."-Ecclesiastes 1:18 |
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Onewing
Member #6,152
August 2005
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Tomoso said: I guess he means choose somewhere to aim for a starting location, then ever so slightly move for the next shot, then again, etc, etc... Until it works? Aka, brute forcing. Bart Simpson's brain said: Good ol' `rock'. Nuthin' beats that!
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Johan Halmén
Member #1,550
September 2001
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verthex said: I wouldn't say its addictive because there is no way I'll spend on it since the graphics are so horrible. I was already phrasing somehting like "Graphics is nothing, gameplay is everything". Then I started the game. And it said "Graphics is everything". HAHAHA. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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verthex
Member #11,340
September 2009
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Johan Halmén said: And it said "Graphics is everything". HAHAHA. And a storyline or a plot. Seriously, that game is good enough for Atari and would've made tons of money back then but there are so many mindless point and click games that are better, most of them are flash.
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gnolam
Member #2,030
March 2002
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Meh. Trial and error game. With UI shortcomings. -- |
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axilmar
Member #1,204
April 2001
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Initially I found it interesting, but then I found one could easily beat it by carefully positioning the mouse and adjusting it pixel by pixel...but it was fun while it lasted :-). |
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Dustin Dettmer
Member #3,935
October 2003
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Yeah the pixel grind ruins it. |
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Felix-The-Ghost
Member #9,729
April 2008
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I still don't see how you move the mouse pixel by pixel. (Do you wait for the ball to stop?) Because I usually click the reset button when I mess up. Unless there's a hotkey or something. ============================= |
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Dustin Dettmer
Member #3,935
October 2003
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You don't have to drag, you just click where you want to fire. Then you wait for the ball to stop bouncing, move the cursor a pixel and click again. |
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bamccaig
Member #7,536
July 2006
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I think it's hilarious that so many of you are saying it isn't fun because it's beatable... I'm currently on Level 12. -- acc.js | al4anim - Allegro 4 Animation library | Allegro.cc Mockup | Allegro.cc <code> Tag | Allegro 4 Timer Example (w/ Semaphores) | Bambot | Blog | C++ STL Container Flowchart | Castopulence Software | Check Return Values | Is This A Discussion? Flow Chart | Filesystem Hierarchy Standard | Clean Code Talks - Global State and Singletons | How To Use Header Files | GNU/Linux (Debian, Fedora, Gentoo) | rot (rot13, rot47, rotN) |
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Felix-The-Ghost
Member #9,729
April 2008
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Okay, I would never have the patience to wait for the ball to stop every time I attempt it -- that seems like a very slow and boring process. Reset button is for me. Bammcaig -- good luck with level 13 -- it's quite hard. ============================= |
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bamccaig
Member #7,536
July 2006
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I looked so close for Level 13! I got the ball to zig-zag sideways around the entire board, getting the outer circles, chevron, and triangle, but it misses the middle circle by like a pixel and nothing I do has any affect... -- acc.js | al4anim - Allegro 4 Animation library | Allegro.cc Mockup | Allegro.cc <code> Tag | Allegro 4 Timer Example (w/ Semaphores) | Bambot | Blog | C++ STL Container Flowchart | Castopulence Software | Check Return Values | Is This A Discussion? Flow Chart | Filesystem Hierarchy Standard | Clean Code Talks - Global State and Singletons | How To Use Header Files | GNU/Linux (Debian, Fedora, Gentoo) | rot (rot13, rot47, rotN) |
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gnolam
Member #2,030
March 2002
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bamccaig: What everyone is saying is that it isn't fun because you have to "pixel grind" to beat it. After the first couple of levels, skill ceases to be involved at all and instead it's pure trial and error in the form of pixel-bitching. It's about as interesting as a game of "Guess a number between 1 and 1000". -- |
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bamccaig
Member #7,536
July 2006
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Well that's true, but I don't think you really have to. It's like a more complicated game of pool. You can either eye it up or you can learn the math involved in the table and just know what to do. Clearly, this game is more complicated than pool, but given the rules and constraints, there has to be math that can solve it absolutely. I was actually just thinking that it would be cool to write a program that tried every pixel and then marked the winnable pixels for each puzzle. -- acc.js | al4anim - Allegro 4 Animation library | Allegro.cc Mockup | Allegro.cc <code> Tag | Allegro 4 Timer Example (w/ Semaphores) | Bambot | Blog | C++ STL Container Flowchart | Castopulence Software | Check Return Values | Is This A Discussion? Flow Chart | Filesystem Hierarchy Standard | Clean Code Talks - Global State and Singletons | How To Use Header Files | GNU/Linux (Debian, Fedora, Gentoo) | rot (rot13, rot47, rotN) |
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Dario ff
Member #10,065
August 2008
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bamccaig said: I was actually just thinking that it would be cool to write a program that tried every pixel and then marked the winnable pixels for each puzzle. That reminds me of those really interesting AI Mario programs. This one shows the calculated paths with several red curves. TranslatorHack 2010, a human translation chain in a.cc. |
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bamccaig
Member #7,536
July 2006
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That doesn't actually look very smooth considering it's computer controlled... -- acc.js | al4anim - Allegro 4 Animation library | Allegro.cc Mockup | Allegro.cc <code> Tag | Allegro 4 Timer Example (w/ Semaphores) | Bambot | Blog | C++ STL Container Flowchart | Castopulence Software | Check Return Values | Is This A Discussion? Flow Chart | Filesystem Hierarchy Standard | Clean Code Talks - Global State and Singletons | How To Use Header Files | GNU/Linux (Debian, Fedora, Gentoo) | rot (rot13, rot47, rotN) |
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Dario ff
Member #10,065
August 2008
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It's superhuman dexterity that only a computer can achieve TranslatorHack 2010, a human translation chain in a.cc. |
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