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| Cosmic Invaders - Now with more boss |
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Edgar Reynaldo
Member #8,592
May 2007
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Heavily damaged objects will smoke, but that often gets lost visually in the missile smoke, and in the later levels, by the time you notice a building smoking, it may have been destroyed already. Perhaps a fire animation that gets larger with successive damage? C/C++ Reference -|- cplusplus.com - The C++ Resources Network -|- SGI's STL guide |
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Felix-The-Ghost
Member #9,729
April 2008
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I've seen a lot of flash games that have gotten away with having just one smoke animation and increasing the alpha value of it until its completely visible ============================= |
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