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| [ChristmasHack '06] The Three Magi |
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Onewing
Member #6,152
August 2005
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Alright, my first release of the game. It's now 93% engine, 60% content (better than the 10% content of the CH entry). It's your basic old school, Final Fantasy-ish RPG. Nope, no NPCs, no items or armor or weapons (the missing 40% of content). You can fight, level-up and explore though. Press 'M' to go to the menu when not in battle. See the readme for more help (there's a quick intro screen at the first battle). There are 30 monsters in this game (but 1 you won't see due to bug I didn't fix for this release). Good luck! Oh, and I'll give you this little jewel: New Screenshots The Game! (For now, it's just a Windows binary) You can use the config file to change between full screen and see the framerate. If I'm missing any dlls or something doesn't work right, please let me know. I often forget something... [EDIT] - HMMM...I thought they'd be small pictures...what did I do wrong? Oh, and submitting this game to the depot... ------------ |
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Zaphos
Member #1,468
August 2001
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They're small pictures for me. Issues: I usually play RPGs for the story, so I guess I'll come back when the other 40% is in -- |
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Onewing
Member #6,152
August 2005
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Quote: 1) The third screen I got to (a little oasis area) there was a monster who appeared to kill most of my characters with one hit. Before that, none of the monsters had done any damage at all ... Did you start a New game or did you Load a game? Or are you talking about the little cove in the valley? There's an oasis in the desert, but the desert is the last area (currently) of the game. Anyway, since the game is more of a mini-rpg, and very compact, travelling too fast will bring you to harder monsters pretty fast. When you have an average level of 4-5, you can walk pretty comfortably around the first half of the valley. It's about 7-10 for the latter half of the valley. That's for me at least. The experience you obtain from a battle is split amongst those still alive. Quote: 2) Little things like the ability to walk behind trees, and a "I've stopped walking" animation, would help the feel of the game a lot. (Probably on your todo list already ...) My first design had the character flip-flop directions (between vertically and horizontally) when walking diagonal. I made a change in the input section that caused the animation to freeze when walking diagonally. Yep, I'll fix that. For CH, it was a lot easier to just give everything collision and not worry about the proper order of drawing layers/objects. I've done it before in another game, so it won't be hard to do. Quote: I usually play RPGs for the story, so I guess I'll come back when the other 40% is in I hear ya there. I was still hesitant of uploading the game without one, but I wanted to see how people reacted to the current battle system (even without the items and equipment). The story I wrote is pretty simple and definitely a Final Fantasy-ish take on the Nativity story. [edit] Quote: They're small pictures for me. I accidentally hit some key on my keyboard that is apparently a hotkey to some function in Opera. When viewing it at work, they appear as small pictures. ------------ |
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Zaphos
Member #1,468
August 2001
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Quote: Or are you talking about the little cove in the valley? Yeah, that's what I meant. Oasis was the wrong word, sorry. (It was a new game) Quote: but I wanted to see how people reacted to the current battle system (even without the items and equipment) It's okay, though I think the interface could use some polish. Maybe a more elaborate border on the squares, and a nicer font, and larger text for the text that pops up temporarily. -- |
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Durnus
Member #7,997
November 2006
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I can't download it at the moment (can't access the server), but it looks like in combat you show the enemy from the front and all your guys in little screen. In my opinion, I think seeing the enemy and your guys facing each other makes you feel more like you are "in control" and can see what is happening. I know that this would require massive changing of your graphics, but I think it would be cool to add. Maybe you are trying not to look too much like you are copying off other games, and that is all good, but personally I like the side view better. Remember, this is from a person who can't play your game at the moment, so I don't know, maybe it's fine. I'll update this post when I can download the game.
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Onewing
Member #6,152
August 2005
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Yeah, the server is being...odd. I'm planning on switching where I host everything (kind of have, since I'm not a student anymore Quote: In my opinion, I think seeing the enemy and your guys facing each other makes you feel more like you are "in control" and can see what is happening. Do you mean like a profile of both monster and character? Yeah, that'd be hard considering I ripped the graphics from Lufia II (remember, this game started off as for a hack). Now, this RPG is mainly for me to work out layout/design issues for when I sit down and try to do a more full-lengthed RPG. Thanks to all trying to check out my game. [edit]===Update=== ------------ |
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Jakub Wasilewski
Member #3,653
June 2003
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Yay for updates --------------------------- |
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Onewing
Member #6,152
August 2005
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Nope, no update yet, unfortunately. I want this next update to include the beginnings of the story, shopping, equipping and few other tidbits before I upload it. I've got mostly all of it in place, but need to clean it up and add it to the data of the game itself. Anyway, for the time being, enjoy this screenie of the town I'm working on: http://comp.uark.edu/~spsilve/saba.JPG Yes, yes, historically, its architecture is all wrong. ------------ |
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