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| OpenGL text rendering library |
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gnolam
Member #2,030
March 2002
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As it looks like I might finally have some spare time coming up, I thought I'd start working on my (AllegroGL) projects again. However, I need a decent text rendering library to proceed. I need at least:
</li> AllegroGL's built-in text functionality doesn't handle justification (and I haven't managed to wrangle it to do Unicode either) and Glyph keeper had no official support for OpenGL last I checked (which is right before it was left to bit rot). So what else is out there? [EDIT] -- |
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kikabo
Member #3,679
July 2003
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Fudgefont if your on linux, I had trouble with building on mingw. I don't know if it meets all of your requirements but must be worth a look. |
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gnolam
Member #2,030
March 2002
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And of course, it comes with a non-make own build system and Yet Another Dependency (and LF endings in the Readmes). sigh [EDIT] -- |
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kikabo
Member #3,679
July 2003
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Quote: Nope. No dice. Didn't manage to compile it. Well, that makes me feel better then. It's a shame because it looks really useful, I did mean to write a makefile, someone must really hate make to use python as a build system which is only likely to work on systems where make would have worked anyway ... |
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Richard Phipps
Member #1,632
November 2001
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Gnolam: Fix GlyphKeeper, or FreeType in OpenLayer for us. |
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gnolam
Member #2,030
March 2002
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Quote: Fix GlyphKeeper I have neither the time nor will to fix a library whose internals I'm unfamiliar with. Quote: FreeType in OpenLayer I don't use it. -- |
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Fladimir da Gorf
Member #1,565
October 2001
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You could just rip the text rendering methods if you wanted... OpenLayer has reached a random SVN version number ;) | Online manual | Installation video!| MSVC projects now possible with cmake | Now alvailable as a Dev-C++ Devpack! (Thanks to Kotori) |
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kikabo
Member #3,679
July 2003
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well I fudged ...oh, I had to change include <> to include "" and add END_OF_MAIN() to examples 2 and 3
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