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You are all ... |
ixilom
Member #7,167
April 2006
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... Screwed, I just registered as a user Initially I do have a couple of questions, but I will try to assist wherever I'm able to. I'm new to allegro itself, but I've been coding for ages so I guess I can help out in general programming questions OK, Enough rant.. on to the questions. 1. What software do you recomend to make sound effects for games? Hate to 'borrow' other peoples stuff if it becomes too obvious 2. Is it faster and/or just more convenient to load samples and bitmaps from a package than just having files placed in somewhat structured directory tree? 3. Would you like to see yet another shootemup game? I'm Currently coding one 4. If a tree falls, does a kitten somewhere else die? Cheers ___________________________________________ |
james_lohr
Member #1,947
February 2002
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Quote: 4. If a tree falls, does a kitten somewhere else die? Never!
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23yrold3yrold
Member #1,134
March 2001
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Quote: You are all ... screwed /dance Anyway, why does your username look familiar ... -- |
gnolam
Member #2,030
March 2002
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Quote:
1. What software do you recomend to make sound effects for games? Hate to 'borrow' other peoples stuff if it becomes too obvious Quote: 2. Is it faster and/or just more convenient to load samples and bitmaps from a package than just having files placed in somewhat structured directory tree? Convenience is what's important. First rule of optimization, and all that. Quote: 4. If a tree falls, does a kitten somewhere else die? That depends. Is it very wily and planning your destruction? -- |
Jonny Cook
Member #4,055
November 2003
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Quote: 4. If a tree falls, does a kitten somewhere else die?
Probably, but it would be The face of a child can say it all, especially the mouth part of the face. |
umperio
Member #3,474
April 2003
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Quote:
3. Would you like to see yet another shootemup game? I'm Currently coding one
They're never enough |
FrankyR
Member #243
April 2000
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Quote: Probably, but it would be impossible to determine if there was a cause and effect relationship between the two. Well, that depends on what you're trying to prove. With enough flashy graphs and media coverage you can state there's a cause and effect relationship between any two simultaneous events. Tonight at 11, logging in the Amazon linked to increased kitten mortality throughout North America. |
ixilom
Member #7,167
April 2006
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Thank you gnolam for the link to Audacity. Although I was thinking more of some kind of generator for sounds. Still I belive I will have some usage for that editor As for using packs instead of individual files, I've learned that the packs are compressed, which is good considering how much space BMP's take I guess. On the other hand it will get slower to load the bitmap And drop the kitten question, it was just some of my morbid humor, nothing to debate about ___________________________________________ |
FrankyR
Member #243
April 2000
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Quote:
As for using packs instead of individual files, I've learned that the packs are compressed, which is good considering how much space BMP's take I guess. On the other hand it will get slower to load the bitmap Using something like the Allegro datafiles for storing BITMAPs has pros and cons. They are compressed, but since I'm assuming you would distribute the game in a compressed archive they won't help the compression of that, so it's only really a matter of reducing the space of the installed game. The speed difference for loading the bitmap is not a serious problem since datafiles would ideally be loaded at the start of a level when time isn't of great importance. Datafiles can be really good to clean up clutter (one file as opposed to dozens), hide the images from casual browsers and apply password protection. As for the shootup game, make an easy-to-finish game that you would like to play. The key to learning something new and finishing projects is doing something you like; worry about other people later |
ixilom
Member #7,167
April 2006
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Something I know very well... Quote: "The key to learning something new and finishing projects is doing something you like; worry about other people later"
... and fail. I'm aware of myself having too high ambitions on many of the projects I've done on my free time. As for packing the files instead of having the spread separately doesn't bother me since I'm nowhere near doing any commercial game. If people wanna poke around the sounds and bitmaps, they're welcome to And as you said FrankyR, there are pros and cons with a pack and it seems we have the same idea what those are. The logic on when to load the bitmaps would be the same either way, anyways the way I code ___________________________________________ |
Sporus
Member #3,815
August 2003
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Mr 23 said: Anyway, why does your username look familiar ...
Must be because ixilom read backwards spells molixi, which in turn greatly resembles molech, an alternate reading of the name Moloch. Guess we might be screwed after all. Ixilom also sounds like Ixion, one of the aeons of Final Fantasy X (the Roman numeral of which might explain the exotic final consonant of his transliteration of molek). Incidentally, my vocabulary has no entry for 'far-fetched'. Disclaimer: Off-topicness is a key part of a healthy and balanced thread.
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Onewing
Member #6,152
August 2005
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Quote: And drop the kitten question, it was just some of my morbid humor, nothing to debate about
You definitely are new here. ------------ |
nonnus29
Member #2,606
August 2002
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Quote:
You definitely are new here.
Yeah, these guys go off topic like no others, and you gave them direct provocation |
Jonny Cook
Member #4,055
November 2003
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How was the kitten thing off topic? It was in his first post! I don't care about his morbid humor, this is some important stuff we've got going here! We're onto something big... I can taste it. The face of a child can say it all, especially the mouth part of the face. |
Trezker
Member #1,739
December 2001
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I think they're all discussing the kitten because it was the most interesting question. |
Mark Oates
Member #1,146
March 2001
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for sounds, you want to build an arsenal of software/hardware that gives you plentiful control over all aspects of sound. Basically you need a good set of sound processors/filters, and a simple wave editor. I use a combination of mostly FLStudio, SoundForge, GigaPulse and Pro Tools, in that order. Then you need some basic sound samples and synths to play around with. -- |
ixilom
Member #7,167
April 2006
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Thank you Mark Oates for the names of sound tools, I'll definently look them up Trezker, I wish I was as cool as you are, probably never made a misstake in your life... right? Okay, so I fed the trolls with the kitten so to speak... And now I know if I go totally OT, I dont have to feel bad Cheers ___________________________________________ |
Trezker
Member #1,739
December 2001
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Oh, there should be a thread somewhere in the archives where I don't know what a destructur is... But that was a long time ago, several years. |
silly boi
Member #7,171
April 2006
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ixilom said: Although I was thinking more of some kind of generator for sounds. load any sound into audacity and start garbling it. speed it up, slow it down, lower the sample resolution. save every new affected sound as a different file and you're generating sounds. i'm not trying to discourage you from learning synthesis, but you'll be surprised how easily you can warp a single sound into a library full of effects. if you have extra time and energy, you might want to check out pd, which is available on windows and linux (mac too??? i dunno). you can learn a lot of good stuff about synthesis from the tutorials. of course there are great VSTs and electronic music programs out there, (i like Reason for it's incredible synths), but they arent free. pd is totally free. |
Johan Halmén
Member #1,550
September 2001
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If I'm deep in a forest with no one around and I say something and my wife doesn't hear me, am I still wrong? ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Years of thorough research have revealed that what people find beautiful about the Mandelbrot set is not the set itself, but all the rest. |
Ron Ofir
Member #2,357
May 2002
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I think the name is familiar because it resembles (a little) axilmar's name. At least, that's what I thought when I saw his name. |
ixilom
Member #7,167
April 2006
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Quote: load any sound into audacity and start garbling it. speed it up, slow it down, lower the sample resolution.
Good call, I'm sure I can make a whole heap of sounds that way ___________________________________________ |
23yrold3yrold
Member #1,134
March 2001
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I thought maybe it was a GameDev lounge lizard or something. -- |
ixilom
Member #7,167
April 2006
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I can tell you this, either you recognize my name from Q3 or Endless Online, but NOT wow, hell no! I aint paying a penny for a game i've already bought. Or you got me confused with some guy called axilmar like Ron said Cheers ___________________________________________ |
Tobias Dammers
Member #2,604
August 2002
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Quote: Thank you gnolam for the link to Audacity. Although I was thinking more of some kind of generator for sounds. Still I belive I will have some usage for that editor
- Some sort of expandable audio program. Useful ones are ProTools, Logic (though there won't be any PC versions or updates any more since Apple bought emagic), Nuendo, Cubase, Cakewalk Sonar. Each of these can do recording, editing and mixing. Unfortunately, all of them are rather expensive. --- |
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