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Graphics Vs Gameplay |
Sepiroth
Member #5,846
May 2005
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How strongly do people feel about the quality of graphics in a game? Would people happily play an RPG if the characters where represented as coloured blocks? Does an ugly game put you off playing it? Just interested because I am never satisfied with my graphics! I'm constantly re-doing them and saying "yeah, thats it" then ten minutes later it looks ugly so I start again. I'm just interested in hearing other peoples opinions on the subject, as I'm sure it will be all of you that will be the first to play my game! |
X-G
Member #856
December 2000
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Quote: Does an ugly game put you off playing it? Definitely. "Gameplay over Graphics" is a myth. Both are important. Game design is a holistic process, not solely dependant on any one factor. -- |
Ultio
Member #1,336
April 2001
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I agree with X-G to a point. Think about it; consider you have two copies of the same game--gameplay wise. There is nothing different about them except for the quality of the graphics. Wouldn't you choose the one that looks better over the one that looks worse, considering everything else but the graphics are exactly the same? I would. That said, if the game sucked in general I wouldn't play either version. Moreso, I still think I might play a game with crappy graphics if it's generally fun. Would I pay money for game like that? Probably not. If it was free I wouldn't mind giving it a shot, though. Quote: Would people happily play an RPG if the characters where represented as coloured blocks? Yes. There was a very simplistic game like this for the Atari where you were a yellow (or green?) block and walked around this blocky map, collected keys, etc. I had a fun time with it. If it were a "modern" style console RPG, I don't think that would really work out. I guess it depends though. I'd have to see a game like that to really give you my honest opinion (after trying it out). --- |
Arvidsson
Member #4,603
May 2004
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Ugly as in it doesn't fit with the gameplay does put me off a bit.
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Sepiroth
Member #5,846
May 2005
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I have to say I completely agree, hence my constant re-doing of graphics. I wouldn't play an ugly looking game, and wouldn't want people o play mine and say "yeah, good game but shame about the graphics". |
Trezker
Member #1,739
December 2001
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We've all played Quake haven't we? |
Torbjörn Josefsson
Member #1,048
September 2000
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One thing that often bothers me in amateur games is that parts of the graphics don't "fit together" with eachother A thing I've seen far too many times is realistic looking element (ripped/ taken from photo) used together with real clumsy ones I can appreciate Minimalism in games, when it's appropriate.. The really bad things happen when people don't "fit their tummy according to their knapsack" (try for styles they really aren't good enough for) Currently I am maniacally trying to marshall my limited gfx skills into a tasteful final graphic design for my upcoming game - It feels like the biggest part of the work, and I'm not even doing very detailed stuff; just layout and presentation!
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Krzysztof Kluczek
Member #4,191
January 2004
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Graphics does matter and can highly influence how a game is received. Aiming for gameplay only while not caring for graphics is IMHO completely wrong way of thinking. ________ |
Sepiroth
Member #5,846
May 2005
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Yeah, matching graphics is a big issue for me too. I was originally using pre-rendered backgrounds (with an isometric view) and hand drawn characters, but it just looked...odd! So now I am painstakingly trying to hand draw loads of backgrounds which could be done in seconds with my 3d scenes. |
Rampage
Member #3,035
December 2002
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Paying attention to only one factor is wrong. You should put as much effort on the gameplay as on the graphics. Graphics will make people try your game, and the gameplay will make them stay with it. -R |
Sepiroth
Member #5,846
May 2005
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That's a damn fine point to make Jorram. |
ngiacomelli
Member #5,114
October 2004
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I think you have to strike a balance. I admire the people who can complete a project with 'programmer' or test art. I just can't do it. It bugs the heck out of me and I tell myself, "Okay, just whip up a few graphics and get on with the coding." A few days later, i've lost heart with the project because my art skills aren't all that fantastic. I think this is where alot of 'bedroom' game programmers fall flat. You can hardly blame them. You have this (or think you have this) great idea in your head and you want it to all translate onto the screen just as you have it pictured. Sadly, that's rarely the case! So, yes, I agree that bad graphics turn a gamer off of a game. That said, there are people around that are willing to look past the graphics. If your gameplay is good fun people will get sucked in. It's why Pacman and Tetris are still going strong. Nothing really exciting aesthetically, but the gameplay is addictive! That said, the ironic thing is i've seen countless projects get 'graphic' updates from fans.
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Evert
Member #794
November 2000
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I think, getting the gameplay right is the most important thing to start with. When I don't feel like doing gameplay things, I sometimes feel like doing graphics and spend an evening tweaking some sprites. Ok, so they still don't look like much, you get the idea |
Sirocco
Member #88
April 2000
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Let's take a look at the top 5 Allegro games here at the depot (based on the 'most popular' section of the site): 1. Fenix Blade - 320x200x8. Four out of five are low-res? Interpret that as you will. --> |
X-G
Member #856
December 2000
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I choose to interpret it as: Low-res graphics are sexy. And in the case of the listed games, that holds true. -- |
ngiacomelli
Member #5,114
October 2004
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I would agree. Low-resolution doesn't mean people aren't interested in graphics. In fact, all five of those games have some of the best graphics around here.
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Sirocco
Member #88
April 2000
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Quote: I choose to interpret it as: Low-res graphics are sexy.
From your avatar, I never would've guessed that --> |
Trezker
Member #1,739
December 2001
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Pretty gfx will sell the first game, good gameplay will sell the sequel. |
OICW
Member #4,069
November 2003
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As for the original question - it depends on gameplay, if there's bad gfx and good gameplay (this means I get sucked to the game) I would play it (Chaos Funk - maybe bad example because it's remake). [My website][CppReference][Pixelate][Allegators worldwide][Who's online] |
Trezker
Member #1,739
December 2001
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Chaos Funk doesn't have pretty gfx, but it fills its purpose and looks cute and funny. It's also very much the same style all over, everything looks just as crappy as it should. |
Krzysztof Kluczek
Member #4,191
January 2004
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Quote: 1. Fenix Blade - 320x200x8. Four out of five are low-res? Interpret that as you will.
They may be low-res, but they have great graphics. Also low-res is probably caused by Allegro limitations or kind of people using this library (the ones that prefer low-res to hi-res). Look at top 5 on any Direct3D/OpenGL-oriented project depot and you'll find much different results. ________ |
Steve Terry
Member #1,989
March 2002
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I'd still love to see a 1024x768x32 classic RPG made, something not 3D but sprite based, although at that res the textures would be enormous, not that compression wouldn't fix that. Well maybe 800x600 wouldn't be that bad either. I love all the classic Sega RPG's, I wish they were just higher res that's all, but even at low res/color the games were still great. ___________________________________ |
Soga
Member #4,589
May 2004
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Low-res just looks sharper. That's it. |
Graham Goring
Member #2,367
May 2002
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I choose to interpret it as: People are lazy and can't be arsed drawing 4 times as many pixels. Also as Allegro is software, pushing four times the memory around limits the machines your games will run smoothly on (although this might just be me being crappy and never getting sprites into the VRAM so they're hardware accellerated). I think in some of those cases it definitely was a stylistic choice, though. I loves the chunky 320x240 graphics personally but I prefer having a nice big 640x480 canvas for my gameplay. |
FMC
Member #4,431
March 2004
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Three words: Spiderweb Software Games [FMC Studios] - [Caries Field] - [Ctris] - [Pman] - [Chess for allegroites] |
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